private void DetachMotherboard(Motherboard entity) { entity.MemoryType = null; }
private void DetachMotherboards(Motherboard entity) { entity.GPU = null; }
private void AttachMotherboard(Motherboard entity) { entity.MemoryType = this; }
private bool FilterMotherboards(Motherboard entity) { return (entity.SocketId == this.Id); }
/// <summary> /// Deprecated Method for adding a new object to the Motherboards EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToMotherboards(Motherboard motherboard) { base.AddObject("Motherboards", motherboard); }
private void DetachMotherboards(Motherboard entity) { entity.PowerType = null; }
private void AttachMotherboards(Motherboard entity) { entity.Socket = this; }
private void DetachMotherboards(Motherboard entity) { entity.Device = null; }
private bool FilterMotherboards(Motherboard entity) { return (entity.DeviceId == this.Id); }
private bool FilterMotherboard(Motherboard entity) { return (entity.ChipsetId == this.Id); }
private void AttachMotherboards(Motherboard entity) { entity.Device = this; }
private void DetachMotherboard(Motherboard entity) { entity.Chipset = null; }
private void AttachMotherboard(Motherboard entity) { entity.Chipset = this; }
protected override void OnAddCommand() { var newMotherboard = new Motherboard(); var newDevice = new Device(); newMotherboard.Device = newDevice; this.Context.Motherboards.Add(newMotherboard); this.MotherboardsView.MoveCurrentTo(newMotherboard); }
private bool FilterMotherboard(Motherboard entity) { return (entity.MemoryTypeId == this.Id); }
private void AttachMotherboards(Motherboard entity) { entity.FormFactor = this; }
private void AttachMotherboards(Motherboard entity) { entity.PowerType = this; }
private void DetachMotherboards(Motherboard entity) { entity.FormFactor = null; }
private bool FilterMotherboards(Motherboard entity) { return (entity.PowerTypeId == this.Id); }
private bool FilterMotherboards(Motherboard entity) { return (entity.FormFactorId == this.Id); }
private void DetachMotherboards(Motherboard entity) { entity.Socket = null; }
private void AttachMotherboards(Motherboard entity) { entity.GPU = this; }
private bool FilterMotherboard(Motherboard entity) { return (entity.Id == this.MotherBoardId); }
/// <summary> /// Create a new Motherboard object. /// </summary> /// <param name="id">Initial value of the Id property.</param> /// <param name="frequency">Initial value of the Frequency property.</param> /// <param name="sATA">Initial value of the SATA property.</param> /// <param name="socketId">Initial value of the SocketId property.</param> /// <param name="powerTypeId">Initial value of the PowerTypeId property.</param> /// <param name="memoryTypeId">Initial value of the MemoryTypeId property.</param> /// <param name="chipsetId">Initial value of the ChipsetId property.</param> /// <param name="formFactorId">Initial value of the FormFactorId property.</param> /// <param name="deviceId">Initial value of the DeviceId property.</param> public static Motherboard CreateMotherboard(global::System.Int32 id, global::System.Int16 frequency, global::System.Int16 sATA, global::System.Int32 socketId, global::System.Int32 powerTypeId, global::System.Int32 memoryTypeId, global::System.Int32 chipsetId, global::System.Int32 formFactorId, global::System.Int32 deviceId) { Motherboard motherboard = new Motherboard(); motherboard.Id = id; motherboard.Frequency = frequency; motherboard.SATA = sATA; motherboard.SocketId = socketId; motherboard.PowerTypeId = powerTypeId; motherboard.MemoryTypeId = memoryTypeId; motherboard.ChipsetId = chipsetId; motherboard.FormFactorId = formFactorId; motherboard.DeviceId = deviceId; return motherboard; }