Пример #1
0
        private static void CreateCommandModeObservers(List <IDisposable> observers)
        {
            observers.Add(_leapObservable
                          .EnsureOneHande()
                          .Where(f =>
            {
                var hand         = f.Hands[0];
                var avgAngl      = hand.Fingers.Average(fi => fi.Direction.AngleTo(hand.Direction));
                var palmRotation = Math.Abs(hand.Rotation.z);

                return(avgAngl <= CommandAngleSensetivity &&                                                                                            // fingers are in the same plain as hand
                       palmRotation < PalmRotationSensetivity &&
                       (Math.Abs(hand.PalmVelocity.y) >= CommandVerticalSensetivity || Math.Abs(hand.PalmVelocity.x) >= CommandHorizontalSensetivity)); // ensured movement
            })
                          .Buffer(BufferingWindow)                                                                                                      // use Buffer instead of Scan to accumulate multiple values
                          .Select(b => new VelocityInfo(b.Select(f => f.Hands[0].PalmVelocity.x).Sum(),
                                                        b.Select(f => f.Hands[0].PalmVelocity.y).Sum(),
                                                        b.Select(f => f.Hands[0].PalmVelocity.z).Sum()))
                          .Subscribe(new PalmVelocityObserver(_modeSwitchSubject)));

            observers.Add(_leapObservable
                          .EnsureOneHande()
                          .Where(f =>
            {
                var hand     = f.Hands[0];
                var rotation = Math.Abs(hand.Rotation.z);
                var avgAngl  = hand.Fingers.Average(fi => fi.Direction.AngleTo(hand.Direction)); // react with opened hand only
                if (_searchReactionStoped && rotation < PalmRotationSensetivity)
                {
                    // lets react on palm rotations again.
                    _searchReactionStoped = false;
                }
                return(rotation > PalmRotationThreshold &&
                       avgAngl <= CommandAngleSensetivity &&
                       !_searchReactionStoped);
            })
                          .Subscribe(r =>
            {
                // stop reacting on next to avoid multiple search "hits"
                _searchReactionStoped = true;
                WindowsInput.GotoSearch();
            }));
        }
 public static void CloseSwitchApplication()
 {
     WindowsInput.SendInput((uint)_altUp.Length, _altUp, Marshal.SizeOf <INPUT>());
 }
 public static void Del()
 {
     WindowsInput.SendInput((uint)_del.Length, _del, Marshal.SizeOf <INPUT>());
 }
 public static void Enter()
 {
     WindowsInput.SendInput((uint)_enter.Length, _enter, Marshal.SizeOf <INPUT>());
 }
 public static void Tab()
 {
     WindowsInput.SendInput((uint)_tab.Length, _tab, Marshal.SizeOf <INPUT>());
 }
 public static void Down()
 {
     WindowsInput.SendInput((uint)_down.Length, _down, Marshal.SizeOf <INPUT>());
 }
 public static void Up()
 {
     WindowsInput.SendInput((uint)_up.Length, _up, Marshal.SizeOf <INPUT>());
 }
 public static void Right()
 {
     WindowsInput.SendInput((uint)_right.Length, _right, Marshal.SizeOf <INPUT>());
 }
 public static void Left()
 {
     WindowsInput.SendInput((uint)_left.Length, _left, Marshal.SizeOf <INPUT>());
 }