Пример #1
0
            public static TransformData GetTransformAtTime(RingBuffer <TransformData> history, long desiredTime)
            {
                for (int i = history.Count - 1; i > 0; i--)
                {
                    if (history.Get(i).time >= desiredTime && history.Get(i - 1).time < desiredTime)
                    {
                        return(Lerp(history.Get(i - 1), history.Get(i), desiredTime));
                    }
                }

                if (history.Count > 0)
                {
                    return(history.GetLatest());
                }
                else
                {
                    // No history data available.
                    return(new TransformData()
                    {
                        time = desiredTime,
                        position = Vector3.zero,
                        rotation = Quaternion.identity
                    });
                }
            }
Пример #2
0
        public void Close()
        {
            var finalPose = buffer.GetLatest();

            for (int i = 0; i < buffer.Count - 1; i++)
            {
                Receive(finalPose);
            }

            OnClose();
        }
Пример #3
0
        public void Close()
        {
            var finalPose = buffer.GetLatest();

            if (Application.isPlaying)
            {
                for (int i = 0; i < buffer.Count - 1; i++)
                {
                    Receive(finalPose);
                }
            }
            else
            {
                // Just pass-through if we're getting a value at edit-time.
                OnSend(finalPose);
            }

            OnClose();
        }
Пример #4
0
        // TODO: DELETEME
        //private void drawBeginPressVolume(RuntimeGizmoDrawer drawer) {
        //  drawer.color = LeapColor.lime.Lerp(Color.white, 0.3f);

        //  entryVolume.DrawRuntimeGizmos(drawer);
        //}

        private void drawLatestKnownInteractingSphere(RuntimeGizmoDrawer drawer)
        {
            drawer.color = LeapColor.lime;

            if (!_wasMotionIntersectingBuffer.IsEmpty)
            {
                if (_wasMotionIntersectingBuffer.GetLatest())
                {
                    drawer.color = LeapColor.coral;
                }
            }

            if (_interactorPos.HasValue)
            {
                new Sphere(_interactorPos.Value, _interactorRadius).DrawRuntimeGizmos(drawer);
            }

            if (_lastInteractorPos.HasValue)
            {
                new Sphere(_lastInteractorPos.Value, _interactorRadius).DrawRuntimeGizmos(drawer);
            }
        }