Пример #1
0
        public static Packet.S2C.Recall.Struct Decode(byte[] data)
        {
            var recall = new Packet.S2C.Recall.Struct {Status = Packet.S2C.Recall.RecallStatus.Unknown};
            using (var reader = new BinaryReader(new MemoryStream(data)))
            {
                reader.ReadByte();
                reader.ReadInt32();
                recall.UnitNetworkId = reader.ReadInt32();
                reader.ReadBytes(66);

                if (BitConverter.ToString(reader.ReadBytes(6)) != "00-00-00-00-00-00")
                {
                    recall.Status = BitConverter.ToString(reader.ReadBytes(3)) != "00-00-00"
                        ? Packet.S2C.Recall.RecallStatus.TeleportStart
                        : Packet.S2C.Recall.RecallStatus.RecallStarted;
                }
            }
            var hero =
                ObjectManager.Get<Obj_AI_Hero>().FirstOrDefault(h => h.IsValid && h.NetworkId == recall.UnitNetworkId);
            if (!Equals(hero, default(Obj_AI_Hero)))
            {
                recall.Duration = recall.Status == Packet.S2C.Recall.RecallStatus.TeleportStart
                    ? 3500
                    : Utility.GetRecallTime(hero);
                if (!T.ContainsKey(recall.UnitNetworkId))
                    T.Add(recall.UnitNetworkId, Environment.TickCount);
                else
                {
                    if (T[recall.UnitNetworkId] == 0)
                    {
                        T[recall.UnitNetworkId] = Environment.TickCount;
                    }
                    else
                    {
                        if (Environment.TickCount - T[recall.UnitNetworkId] > recall.Duration - 150)
                        {
                            recall.Status = recall.Status == Packet.S2C.Recall.RecallStatus.TeleportStart
                                ? Packet.S2C.Recall.RecallStatus.TeleportEnd
                                : Packet.S2C.Recall.RecallStatus.RecallFinished;
                        }
                        else
                        {
                            recall.Status = recall.Status == Packet.S2C.Recall.RecallStatus.TeleportStart
                                ? Packet.S2C.Recall.RecallStatus.TeleportAbort
                                : Packet.S2C.Recall.RecallStatus.RecallAborted;
                        }

                        T[recall.UnitNetworkId] = 0;
                    }
                }
            }
            return recall;
        }
Пример #2
0
		public static Packet.S2C.Recall.Struct RecallDecode(byte[] data)
		{
			var reader = new BinaryReader(new MemoryStream(data));
			var recall = new Packet.S2C.Recall.Struct();

			reader.ReadByte(); //PacketId
			reader.ReadInt32();
			recall.UnitNetworkId = reader.ReadInt32();
			reader.ReadBytes(66);

			recall.Status = Packet.S2C.Recall.RecallStatus.Unknown;

			var teleport = false;

			if(BitConverter.ToString(reader.ReadBytes(6)) != "00-00-00-00-00-00")
			{
				if(BitConverter.ToString(reader.ReadBytes(3)) != "00-00-00")
				{
					recall.Status = Packet.S2C.Recall.RecallStatus.TeleportStart;
					teleport = true;
				}
				else
					recall.Status = Packet.S2C.Recall.RecallStatus.RecallStarted;
			}

			reader.Close();

			var champ = ObjectManager.GetUnitByNetworkId<Obj_AI_Hero>(recall.UnitNetworkId);

			if(champ == null)
				return recall;
			if(teleport)
				recall.Duration = 3500;
			else //use masteries to detect recall duration, because spelldata is not initialized yet when enemy has not been seen
			{
				recall.Duration = Map == Utility.Map.MapType.CrystalScar ? 4500 : 8000;

				if(champ.Masteries.Any(x => x.Page == MasteryPage.Utility && x.Id == 65 && x.Points == 1))
					recall.Duration -= Map == Utility.Map.MapType.CrystalScar ? 500 : 1000; //phasewalker mastery
			}

			var time = Environment.TickCount - Game.Ping;

			if(!RecallT.ContainsKey(recall.UnitNetworkId))
				RecallT.Add(recall.UnitNetworkId, time); //will result in status RecallStarted, which would be wrong if the assembly was to be loaded while somebody recalls
			else
			{
				if(RecallT[recall.UnitNetworkId] == 0)
					RecallT[recall.UnitNetworkId] = time;
				else
				{
					if(time - RecallT[recall.UnitNetworkId] > recall.Duration - 75)
						recall.Status = teleport ? Packet.S2C.Recall.RecallStatus.TeleportEnd : Packet.S2C.Recall.RecallStatus.RecallFinished;
					else
						recall.Status = teleport ? Packet.S2C.Recall.RecallStatus.TeleportAbort : Packet.S2C.Recall.RecallStatus.RecallAborted;

					RecallT[recall.UnitNetworkId] = 0; //recall aborted or finished, reset status
				}
			}

			return recall;
		}
Пример #3
0
		public EnemyInfo UpdateRecall(Packet.S2C.Recall.Struct newRecall)
		{
			Recall = newRecall;
			return EnemyInfo;
		}
Пример #4
0
		public RecallInfo(EnemyInfo enemyInfo)
		{
			EnemyInfo = enemyInfo;
			Recall = new Packet.S2C.Recall.Struct(EnemyInfo.Player.NetworkId, Packet.S2C.Recall.RecallStatus.Unknown, Packet.S2C.Recall.ObjectType.Player, 0);
			IncomingDamage = new Dictionary<int, float>();
		}
Пример #5
0
		public PlayerInfo UpdateRecall(Packet.S2C.Recall.Struct newRecall)
		{
			this.Recall = newRecall;
			return this;
		}
Пример #6
0
		public PlayerInfo(Obj_AI_Hero champ)
		{
			this.Champ = champ;
			this.Recall = new Packet.S2C.Recall.Struct(champ.NetworkId, Packet.S2C.Recall.RecallStatus.Unknown, Packet.S2C.Recall.ObjectType.Player, 0);
			this.IncomingDamage = new Dictionary<int, float>();
		}