Пример #1
0
 static void SpellbookOnCastSpell(Spellbook spellbook, SpellbookCastSpellEventArgs args)
 {
     if (spellbook.Owner.IsMe)
     {
         LastCastPacketSent = new LastCastPacketSentEntry(
             args.Slot, Environment.TickCount, (args.Target is Obj_AI_Base) ? args.Target.NetworkId : 0);
     }
 }
 static void SpellbookOnCastSpell(Spellbook spellbook, SpellbookCastSpellEventArgs args)
 {
     if (spellbook.Owner.IsMe)
     {
         LastCastPacketSent = new LastCastPacketSentEntry(
                 args.Slot, Utils.TickCount, (args.Target is Obj_AI_Base) ? args.Target.NetworkId : 0 );
     }
 }
 static void Spellbook_OnCastSpell(GameObject sender, SpellbookCastSpellEventArgs args)
 {
     if (sender.IsMe)
     {
         LastCastPacketSent = new LastCastPacketSentEntry(
             args.Slot, Environment.TickCount, (args.Target is Obj_AI_Base) ? args.Target.NetworkId : 0);
     }
 }
Пример #4
0
 private static void Game_OnGameSendPacket(GamePacketEventArgs args)
 {
     if (args.PacketData[0] == Packet.C2S.Cast.Header)
     {
         var decodedPacket = Packet.C2S.Cast.Decoded(args.PacketData);
         LastCastPacketSent = new LastCastPacketSentEntry(
             decodedPacket.Slot, Environment.TickCount, decodedPacket.TargetNetworkId);
     }
 }
Пример #5
0
 private static void Game_OnGameSendPacket(GamePacketEventArgs args)
 {
     if (args.PacketData[0] == Packet.C2S.Cast.Header)
     {
         var decodedPacket = Packet.C2S.Cast.Decoded(args.PacketData);
         LastCastPacketSent = new LastCastPacketSentEntry(
             decodedPacket.Slot, Environment.TickCount, decodedPacket.TargetNetworkId);
     }
 }
 static void Spellbook_OnCastSpell(GameObject sender, SpellbookCastSpellEventArgs args)
 {
     if (sender.IsMe)
     {
         LastCastPacketSent = new LastCastPacketSentEntry(
                 args.Slot, Environment.TickCount, (args.Target is Obj_AI_Base) ? args.Target.NetworkId : 0 );
     }
 }