PopContextBox() приватный Метод

private PopContextBox ( CssBox box ) : void
box CssBox
Результат void
Пример #1
0
        public static bool HitTest(CssBox box, float x, float y, CssBoxHitChain hitChain)
        {
            //--------------------------------------
            float boxHitLocalX = x - box.LocalX;
            float boxHitLocalY = y - box.LocalY;
            bool isPointInArea = box.IsPointInArea(x, y);
            //----------------------------------------------------------------------
            if (isPointInArea)
            {
                hitChain.AddHit(box, (int)boxHitLocalX, (int)boxHitLocalY);
            }

            //check absolute layer first ***
            if (box.HasAbsoluteLayer)
            {
                hitChain.PushContextBox(box);
                foreach (var absBox in box.GetAbsoluteChildBoxBackwardIter())
                {
                    if (HitTest(absBox, boxHitLocalX, boxHitLocalY, hitChain))
                    {
                        //found hit 
                        hitChain.PopContextBox(box);
                        return true;
                    }
                }
                hitChain.PopContextBox(box);
            }
            //----------------------------------------------------------------------
            if (!isPointInArea)
            {
                switch (box.CssDisplay)
                {
                    case Css.CssDisplay.TableRow:
                        {
                            foreach (var childBox in box.GetChildBoxIter())
                            {
                                if (HitTest(childBox, x, y, hitChain))
                                {
                                    return true;
                                }
                            }
                        }
                        break;
                }
                //exit 
                return false;
            }
            //----------------------------------------------------------------------
            //at here point is in the area*** 

            hitChain.PushContextBox(box);
            if (box.IsCustomCssBox)
            {
                //custom css box
                //return true= stop here
                if (box.CustomContentHitTest(x, y, hitChain))
                {
                    hitChain.PopContextBox(box);
                    return true;
                }
            }

            if (box.LineBoxCount > 0)
            {
                bool foundSomeLine = false;
                foreach (var lineBox in box.GetLineBoxIter())
                {
                    //line box not overlap
                    if (lineBox.HitTest(boxHitLocalX, boxHitLocalY))
                    {
                        foundSomeLine = true;
                        float lineBoxLocalY = boxHitLocalY - lineBox.CachedLineTop;
                        //2.
                        hitChain.AddHit(lineBox, (int)boxHitLocalX, (int)lineBoxLocalY);
                        var foundRun = BoxHitUtils.GetCssRunOnLocation(lineBox, (int)boxHitLocalX, (int)lineBoxLocalY);
                        if (foundRun != null)
                        {
                            //3.
                            hitChain.AddHit(foundRun, (int)(boxHitLocalX - foundRun.Left), (int)lineBoxLocalY);
                            //4. go deeper for block run
                            if (foundRun.Kind == CssRunKind.BlockRun)
                            {
                                var blockRun = (CssBlockRun)foundRun;
                                CssLineBox hostLine = blockRun.HostLine;
                                //adjust with hostline 

                                HitTest(((CssBlockRun)foundRun).ContentBox, (int)(boxHitLocalX - foundRun.Left), boxHitLocalY - hostLine.CachedLineTop, hitChain);
                            }
                        }
                        //found line box
                        hitChain.PopContextBox(box);
                        return true;
                    }
                    else if (foundSomeLine)
                    {
                        return false;
                    }
                }
            }
            else
            {
                //iterate in child 
                foreach (var childBox in box.GetChildBoxIter())
                {
                    if (HitTest(childBox, boxHitLocalX, boxHitLocalY, hitChain))
                    {
                        //recursive
                        hitChain.PopContextBox(box);
                        return true;
                    }
                }
            }
            hitChain.PopContextBox(box);
            return true;
        }
Пример #2
0
        public static bool HitTest(CssBox box, float x, float y, CssBoxHitChain hitChain)
        {
            //--------------------------------------
            float boxHitLocalX  = x - box.LocalX;
            float boxHitLocalY  = y - box.LocalY;
            bool  isPointInArea = box.IsPointInArea(x, y);

            //----------------------------------------------------------------------
            if (isPointInArea)
            {
                hitChain.AddHit(box, (int)boxHitLocalX, (int)boxHitLocalY);
            }

            //check absolute layer first ***
            if (box.HasAbsoluteLayer)
            {
                hitChain.PushContextBox(box);
                foreach (var absBox in box.GetAbsoluteChildBoxBackwardIter())
                {
                    if (HitTest(absBox, boxHitLocalX, boxHitLocalY, hitChain))
                    {
                        //found hit
                        hitChain.PopContextBox(box);
                        return(true);
                    }
                }
                hitChain.PopContextBox(box);
            }
            //----------------------------------------------------------------------
            if (!isPointInArea)
            {
                switch (box.CssDisplay)
                {
                case Css.CssDisplay.TableRow:
                {
                    foreach (var childBox in box.GetChildBoxIter())
                    {
                        if (HitTest(childBox, x, y, hitChain))
                        {
                            return(true);
                        }
                    }
                } break;
                }
                //exit
                return(false);
            }
            //----------------------------------------------------------------------
            //at here point is in the area***

            hitChain.PushContextBox(box);
            if (box.IsCustomCssBox)
            {
                //custom css box
                //return true= stop here
                if (box.CustomContentHitTest(x, y, hitChain))
                {
                    hitChain.PopContextBox(box);
                    return(true);
                }
            }

            if (box.LineBoxCount > 0)
            {
                bool foundSomeLine = false;
                foreach (var lineBox in box.GetLineBoxIter())
                {
                    //line box not overlap
                    if (lineBox.HitTest(boxHitLocalX, boxHitLocalY))
                    {
                        foundSomeLine = true;
                        float lineBoxLocalY = boxHitLocalY - lineBox.CachedLineTop;
                        //2.
                        hitChain.AddHit(lineBox, (int)boxHitLocalX, (int)lineBoxLocalY);

                        var foundRun = BoxHitUtils.GetCssRunOnLocation(lineBox, (int)boxHitLocalX, (int)lineBoxLocalY);

                        if (foundRun != null)
                        {
                            //3.
                            hitChain.AddHit(foundRun, (int)(boxHitLocalX - foundRun.Left), (int)lineBoxLocalY);
                            //4. go deeper for block run
                            if (foundRun.Kind == CssRunKind.BlockRun)
                            {
                                var        blockRun = (CssBlockRun)foundRun;
                                CssLineBox hostLine = blockRun.HostLine;
                                //adjust with hostline

                                HitTest(((CssBlockRun)foundRun).ContentBox, (int)(boxHitLocalX - foundRun.Left), boxHitLocalY - hostLine.CachedLineTop, hitChain);
                            }
                        }
                        //found line box
                        hitChain.PopContextBox(box);
                        return(true);
                    }
                    else if (foundSomeLine)
                    {
                        return(false);
                    }
                }
            }
            else
            {
                //iterate in child
                foreach (var childBox in box.GetChildBoxIter())
                {
                    if (HitTest(childBox, boxHitLocalX, boxHitLocalY, hitChain))
                    {
                        //recursive
                        hitChain.PopContextBox(box);
                        return(true);
                    }
                }
            }
            hitChain.PopContextBox(box);
            return(true);
        }
Пример #3
0
        public static bool HitTest(CssBox box, float x, float y, CssBoxHitChain hitChain)
        {
#if DEBUG
            //if (box.ViewportY != 0 && hitChain.debugEventPhase == CssBoxHitChain.dbugEventPhase.MouseDown)
            //{
            //}
#endif
            //--------------------------------------
            bool  isPointInArea = box.IsPointInArea(x, y);
            float boxHitLocalX  = x - box.LocalX; //**
            float boxHitLocalY  = y - box.LocalY; //**
            //----------------------------------------------------------------------
            if (isPointInArea)
            {
                hitChain.AddHit(box, (int)boxHitLocalX, (int)boxHitLocalY);
            }

            //----------------------------------------------------------------------
            //enter children space -> offset with its viewport
            boxHitLocalX += box.ViewportX;
            boxHitLocalY += box.ViewportY;


            //check absolute layer first ***
            if (box.HasAbsoluteLayer)
            {
                hitChain.PushContextBox(box);
                foreach (CssBox absBox in box.GetAbsoluteChildBoxBackwardIter())
                {
                    if (HitTest(absBox, boxHitLocalX, boxHitLocalY, hitChain))
                    {
                        //found hit
                        hitChain.PopContextBox(box);
                        return(true);
                    }
                }
                hitChain.PopContextBox(box);
            }
            //----------------------------------------------------------------------
            if (!isPointInArea)
            {
                switch (box.CssDisplay)
                {
                case Css.CssDisplay.TableRow:
                {
                    foreach (CssBox childBox in box.GetChildBoxIter())
                    {
                        if (HitTest(childBox, boxHitLocalX, boxHitLocalY, hitChain))
                        {
                            return(true);
                        }
                    }
                }
                break;
                }
                //exit
                return(false);
            }
            //----------------------------------------------------------------------
            //at here point is in the area***
            hitChain.PushContextBox(box);
            if (box.IsCustomCssBox)
            {
                //custom css box
                //return true= stop here
                if (box.CustomContentHitTest(boxHitLocalX, boxHitLocalY, hitChain))
                {
                    hitChain.PopContextBox(box);
                    return(true);
                }
            }

            if (box.LineBoxCount > 0)
            {
                bool foundSomeLine = false;
                foreach (CssLineBox lineBox in box.GetLineBoxIter())
                {
                    //line box not overlap
                    if (lineBox.HitTest(boxHitLocalX, boxHitLocalY))
                    {
                        foundSomeLine = true;
                        float lineBoxLocalY = boxHitLocalY - lineBox.CachedLineTop;
                        //2.
                        hitChain.AddHit(lineBox, (int)boxHitLocalX, (int)lineBoxLocalY);


                        CssRun foundRun = BoxHitUtils.GetCssRunOnLocation(lineBox, (int)boxHitLocalX, (int)lineBoxLocalY);
                        //CssRun foundRun = BoxHitUtils.GetCssRunOnLocation(lineBox, (int)x, (int)y);
                        if (foundRun != null)
                        {
                            //3.
                            hitChain.AddHit(foundRun, (int)(boxHitLocalX - foundRun.Left), (int)lineBoxLocalY);
                            //4. go deeper for block run
                            if (foundRun.Kind == CssRunKind.BlockRun)
                            {
                                CssBlockRun blockRun = (CssBlockRun)foundRun;
                                CssLineBox  hostLine = blockRun.HostLine;
                                //adjust with hostline
                                HitTest(blockRun.ContentBox,
                                        (int)(boxHitLocalX + blockRun.ContentBox.LocalX - foundRun.Left),
                                        (int)(boxHitLocalY - hostLine.CachedLineTop),
                                        hitChain);
                            }
                        }
                        //found line box
                        hitChain.PopContextBox(box);
                        return(true);
                    }
                    else if (foundSomeLine)
                    {
                        return(false);
                    }
                }
            }
            else
            {
                //iterate in child
                //foreach (var childBox in box.GetChildBoxIter())
                foreach (CssBox childBox in box.GetChildBoxBackwardIter())
                {
                    if (HitTest(childBox, boxHitLocalX, boxHitLocalY, hitChain))
                    {
                        //recursive
                        hitChain.PopContextBox(box);
                        return(true);
                    }
                }
            }
            hitChain.PopContextBox(box);
            return(true);
        }