// create a UiSystem with default/no stripe (for edit mode) public UiSystem(bool hasStripe = true) { if (hasStripe) { stripe = new UiStripe(); } stack = new List <UiElement>(); locations = new List <Vector2>(); }
public UiSystem(ContentManager Content) { stripe = new UiStripe(Content); stack = new List <UiElement>(); locations = new List <Vector2>(); }