private void Awake() { LogView.Log("Awake"); }
private void Start() { LogView.Log("Start"); }
private void Start() { layermask = LayerMaskGenerator.Generate(IgnoreLayer.Specified, this.gameObject.layer); LogView.Log("Detector will ignore: [" + LayerMask.LayerToName(this.gameObject.layer) + "] layer."); }