Пример #1
0
        public void LabTest()
        {
            IField lab = new Labyrinth(7);

            var expected = 7;
            var actual = lab.Size;

            Assert.AreEqual(expected, actual);
        }
 public Engine(Labyrinth labyrinth)
 {
     this.sizeOfTheLabirynth = labyrinth.Size;
     this.startPositionX = this.sizeOfTheLabirynth / 2;
     this.startPositionY = this.sizeOfTheLabirynth / 2;
     this.labyrinth = labyrinth;
     this.scoreBoard = new ScoreBoard();
     this.player = new Player(this.startPositionX, this.startPositionY);
     this.IntroduceTheGame();
 }
Пример #3
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        public void RemoveObjectTest()
        {
            IField lab = new Labyrinth(7);

            lab.RemoveObject(new Coords(3, 3));

            var expected = '-';
            var actual = lab[3, 3];

            Assert.AreEqual(expected, actual);
        }
Пример #4
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        public void AddObjectTest()
        {
            IField lab = new Labyrinth(7);
            GameObject obj = new GameObject('$', 3, 3);
            lab.AddObject(obj);

            var expected = '$';
            var actual = lab[3, 3];

            Assert.AreEqual(expected, actual);
        }
        public void PrintLabyrithTest()
        {
            char[,] staticLabyrinth =
            {
                                      { '-', '-', 'X', 'X', 'X', 'X', '-' },
                                      { '-', 'X', '-', '-', '-', '-', 'X' },
                                      { '-', 'X', '-', 'X', 'X', '-', 'X' },
                                      { '-', 'X', '-', '*', 'X', '-', 'X' },
                                      { '-', 'X', '-', 'X', '-', '-', '-' },
                                      { '-', 'X', '-', '-', '-', 'X', 'X' },
                                      { 'X', '-', 'X', '-', '-', 'X', 'X' }
                                      };

            Labyrinth labyrinth = new Labyrinth(7);
            for (int i = 0; i < labyrinth.Size; i++)
            {
                for (int j = 0; j < labyrinth.Size; j++)
                {
                    labyrinth[i, j] = staticLabyrinth[i, j];
                }
            }

            using (var sw = new StringWriter())
            {
                Console.SetOut(sw);

                labyrinth.PrintLabirynth();

                StringBuilder actual = new StringBuilder();

                string[] splitLines = sw.ToString().TrimEnd().Split('\r', '\n');
                for (int i = 0; i < splitLines.Length; i++)
                {
                    if (!string.IsNullOrWhiteSpace(splitLines[i]))
                    {
                        actual.AppendLine(splitLines[i]);
                    }
                }

                StringBuilder expected = new StringBuilder();

                for (int i = 0; i < staticLabyrinth.GetLength(0); i++)
                {
                    for (int j = 0; j < staticLabyrinth.GetLength(1); j++)
                    {
                        expected.AppendFormat("{0,2}", staticLabyrinth[i, j].ToString());
                    }

                    expected.AppendLine();
                }

                Assert.AreEqual(expected.ToString(), actual.ToString());
            }
        }
        public Engine(int sizeOfTheLabirynth)
        {
            if (sizeOfTheLabirynth < 1)
            {
                throw new ArgumentException("The size of the labyrinth cannot be less than 1", "sizeOfTheLabyrinth");
            }

            this.sizeOfTheLabirynth = sizeOfTheLabirynth;
            this.startPositionX = sizeOfTheLabirynth / 2;
            this.startPositionY = sizeOfTheLabirynth / 2;
            this.labyrinth = new Labyrinth(sizeOfTheLabirynth);
            this.scoreBoard = new ScoreBoard();
            this.player = new Player(this.startPositionX, this.startPositionY);
            this.IntroduceTheGame();
        }
Пример #7
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        public void RenderTest()
        {
            Labyrinth lab = new Labyrinth(4);

            char[,] testMatrix = new char[,] {
                 {'-', 'X', '-', 'X'},
                 {'-', '-', '-', 'X'},
                 {'X', 'X', '-', '-'} ,
                 {'X', 'X', '-', '-'}
            };

            lab.TestMatrix(testMatrix);

            ConsoleRenderer renderer = new ConsoleRenderer();
            var actual = renderer.Render(lab);
            var expected = " - X - X\r\n - - - X\r\n X X - -\r\n X X - -\r\n";

            Assert.AreEqual(expected, actual);
        }
Пример #8
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        public void AddObjectFailTest()
        {
            Labyrinth lab = new Labyrinth(7);
            GameObject obj = new GameObject('$', 0, 1);

            char[,] testMatrix = new char[,] {
                 {'-', 'X', '-', 'X'},
                 {'-', '-', '-', 'X'},
                 {'X', 'X', '-', '-'} ,
                 {'X', 'X', '-', '-'}
            };

            lab.TestMatrix(testMatrix);
            lab.AddObject(obj);

            var expected = 'X';
            var actual = lab[0, 1];

            Assert.AreEqual(expected, actual);
        }
 public void CreateLabyrinthZeroDimentions()
 {
     Labyrinth lab = new Labyrinth(0);
 }
 public void CreateLabyrinthTest()
 {
     Labyrinth labyrinth = new Labyrinth(1);
     Assert.AreEqual(1, labyrinth.Size);
 }
 public void CreateLabyrinthNegativeDimentions()
 {
     Labyrinth lab = new Labyrinth(-1);
 }
 public void AccessLabyrinthTest()
 {
     Labyrinth labyrinth = new Labyrinth(5);
     labyrinth[labyrinth.Size, labyrinth.Size] = '2';
 }
Пример #13
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 public void ConstructorTestArgumentIsNotZero()
 {
     Labyrinth lab = new Labyrinth(0);
     int a = lab.Size;
 }
Пример #14
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 public void ConstructorTesArgumnetIsNotNegative()
 {
     Labyrinth lab = new Labyrinth(-1);
     int a = lab.Size;
 }
        private void ExecuteCommand(string command)
        {
            switch (command.ToUpper())
            {
                case "L":
                    {
                        this.Move(0, -1);
                        break;
                    }

                case "R":
                    {
                        this.Move(0, 1);
                        break;
                    }

                case "U":
                    {
                        this.Move(-1, 0);
                        break;
                    }

                case "D":
                    {
                        this.Move(1, 0);
                        break;
                    }

                case "RESTART":
                    {
                        this.player = new Player(this.startPositionX, this.startPositionY);
                        this.labyrinth = new Labyrinth(this.sizeOfTheLabirynth);
                        break;
                    }

                case "TOP":
                    {
                        this.scoreBoard.PrintScore();
                        break;
                    }

                case "EXIT":
                    {
                        break;
                    }

                default:
                    {
                        this.PrintInvalidInput();
                        break;
                    }
            }
        }