Пример #1
0
 private void SubmitGame(User user)
 {
     var buffer = new List<byte> { 3 };
     buffer.AddRange(user.Guid.ToByteArray());
     SendBytes(buffer.ToArray());
 }
Пример #2
0
        private void TakeGame(User user, User owner, bool result)
        {
            var buffer = new List<byte> { 4, (byte)(result ? 1 : 2) };

            buffer.AddRange(owner.Guid.ToByteArray());
            buffer.AddRange(user.Guid.ToByteArray());
            if (result)
            {
                this.UserBind.OpponentGuid = user.Guid;
                user.OpponentGuid = this.UserBind.Guid;
            }
            SendBytes(buffer.ToArray());
        }
Пример #3
0
 private void ProcessReceive(SocketAsyncEventArgs e)
 {
     if (e.SocketError != SocketError.Success || e.Buffer.Length <= 0) return;
     switch ((Operation)e.Buffer[0])
     {
         case Operation.UserName:
             var guidNewUser = Guid.Parse(Encoding.UTF8.GetString(e.Buffer, 1, 36));
             var username = Encoding.UTF8.GetString(e.Buffer, 37, e.BytesTransferred - 37);
             var userNew = Server.Current.ListUsers.SingleOrDefault(a => a.Guid == guidNewUser);
             if (userNew == null)
             {
                 userNew = new User()
                     {
                         Guid = guidNewUser,
                         IP = (Sock.LocalEndPoint as IPEndPoint).Address.ToString(),
                         UserName = username
                     };
                 Server.Current.ListUsers.Add(userNew);
             }
             UserBind = userNew;
             foreach (var connection in Server.Current.ListConnection)
                 connection.SendListUsers();
             Server.Current.SendPropertiesChanged();
             Console.WriteLine("send userslist");
             break;
         case Operation.ListUsers:
             if (e.BytesTransferred == 1)
                 foreach (var connection in Server.Current.ListConnection)
                     connection.SendListUsers();
             Server.Current.SendPropertiesChanged();
             break;
         case Operation.Close:
             if (e.BytesTransferred == 1)
             {
                 if (UserBind != null)
                     if (UserBind.OpponentGuid != Guid.Empty)
                     {
                         var opponentConnection =
                             Server.Current.ListConnection.SingleOrDefault(
                                 a => a.UserBind.OpponentGuid == UserBind.Guid);
                         if (opponentConnection != null)
                             opponentConnection.AbortOpponentConnection();
                     }
                 Server.Current.ListUsers.Remove(UserBind);
                 Sock.Close();
                 Server.Current.ListConnection.Remove(this);
                 Console.WriteLine("close " + UserBind.Guid);
                 foreach (var connection in Server.Current.ListConnection)
                     connection.SendListUsers();
                 Server.Current.SendPropertiesChanged();
             }
             break;
         case Operation.SubmitGame: // предложение играть пользователю client
             Console.WriteLine("send TakeGame");
             var guidUser = new Guid(e.Buffer.Skip(1).Take(16).ToArray());
             var client = Server.Current.ListConnection.Single(a => a.UserBind.Guid == guidUser);
             client.SubmitGame(this.UserBind);
             break;
         case Operation.TakeGame: // согласился играть с пользователем client
             var guidOwner = new Guid(e.Buffer.Skip(2).Take(16).ToArray());
             var result = e.Buffer[1] == 1;
             var clientOwner = Server.Current.ListConnection.Single(a => a.UserBind.Guid == guidOwner);
             clientOwner.TakeGame(this.UserBind, clientOwner.UserBind, result); // client - ower
             this.TakeGame(clientOwner.UserBind, clientOwner.UserBind, result);
             foreach (var connection in Server.Current.ListConnection)
                 connection.SendListUsers();
             Console.WriteLine("send StartGame");
             Server.Current.SendPropertiesChanged();
             break;
         case Operation.Stroke:
             Server.Current.ListConnection.Single(a => a.UserBind.OpponentGuid == this.UserBind.Guid).SendBytes(e.Buffer.Take(e.BytesTransferred).ToArray());
             break;
         case Operation.OfferDraw:
             var opponent = Server.Current.ListConnection.Single(a => a.UserBind.Guid == UserBind.OpponentGuid);
             opponent.OfferDraw();
             break;
         case Operation.GiveUp:
             var clientOpp = Server.Current.ListConnection.Single(a => a.UserBind.Guid == UserBind.OpponentGuid);
             clientOpp.GiveUp();
             foreach (var connection in Server.Current.ListConnection)
                 connection.SendListUsers();
             Server.Current.SendPropertiesChanged();
             break;
         case Operation.AgreeToDraw:
             var res = e.Buffer[1] == 1;
             var clientOpponent = Server.Current.ListConnection.Single(a => a.UserBind.Guid == UserBind.OpponentGuid);
             clientOpponent.AgreeToDraw(res);
             foreach (var connection in Server.Current.ListConnection)
                 connection.SendListUsers();
             Server.Current.SendPropertiesChanged();
             break;
         default:
             string str = Encoding.UTF8.GetString(e.Buffer, 0, e.BytesTransferred);
             Console.WriteLine("Incoming msg from #{0}: {1}", ClientNumber, str);
             SendAsync("You send " + str);
             break;
     }
 }