Пример #1
0
        public static void Build_RightPolygon(RightPolygonData cicle, double heightScale, AnimationData param)
        {
            var    points = new SDL.SDL_Point[cicle.N];
            double omega  = Math.PI * 2 / cicle.N;
            int    i;

            for (i = 0; i < cicle.N; i++)
            {
                points[i].x = (int)Math.Floor((cicle.X0 + cicle.R * Math.Cos(omega * i + cicle.Phi)) * heightScale + param.CiclOffsetX);
                points[i].y = (int)Math.Floor((cicle.Y0 - cicle.R * Math.Sin(omega * i + cicle.Phi)) * heightScale + param.CiclOffSetY);
            }

            cicle.Points = points;
        }
Пример #2
0
        public static void Build_Rectangle(RectangleData rectangle, double widthScale, double heightScale, AnimationData param)
        {
            var tempPoints = new SDL.SDL_Point[4];

            int x0 = rectangle.OldPoints[0].x + rectangle.Width / 2;
            int y0;

            if (rectangle.OldPoints[0].y > rectangle.OldPoints[3].y)
            {
                y0 = rectangle.OldPoints[0].y - rectangle.Height / 2;
            }
            else
            {
                y0 = rectangle.OldPoints[0].y + rectangle.Height / 2;
            }

            for (int i = 0; i < 4; i++)
            {
                tempPoints[i].x = (int)Math.Floor((x0 + (rectangle.OldPoints[i].x - x0) * Math.Cos(param.fi) -
                                                   (rectangle.OldPoints[i].y - y0) * Math.Sin(param.fi) - 20 + param.RectOffsetX) /** widthScale*/);
                tempPoints[i].y = (int)Math.Floor((y0 + (rectangle.OldPoints[i].x - x0) * Math.Sin(param.fi) +
                                                   (rectangle.OldPoints[i].y - y0) * Math.Cos(param.fi) + param.RectOffSetY) - 20 /** heightScale*/);
            }
            rectangle.Points = tempPoints;
        }