private void InitializeProximityCard( InteractiveStorage interactiveStorage, GameObjectFabric fabric) { LinkCopmponents <ProximityCard, SupplyModel>( fabric.GetProximityCard(), interactiveStorage); }
private void InitializeMiniMap( InteractiveStorage interactiveStorage, GameObjectFabric fabric) { var minimapObject = fabric.GetMiniMapCamera(); MiniMapView mimiMapView = minimapObject.GetComponent <MiniMapView>(); interactiveStorage.Add(mimiMapView); }
void InitializePlayer(InteractiveStorage interactiveStorage, GameObjectFabric fabric, IPlayerInput playerInput) { var playerObject = fabric.GetPlayer(); PlayerView playerView = playerObject.GetComponent <PlayerView>(); playerView.SetInput(playerInput); interactiveStorage.Add(playerView); }
public GameInitialization( InteractiveStorage interactiveStorage, IPlayerInput playerInput) { interactiveStorage.Add(playerInput); GameObjectFabric fabric = new GameObjectFabric(); InitializePlayer( interactiveStorage, fabric, playerInput); InitializeBoxSupply(interactiveStorage, fabric); InitializeBoxAmmo(interactiveStorage, fabric); InitializeBoxAidKid(interactiveStorage, fabric); InitializeProximityCard(interactiveStorage, fabric); InitializeMine(interactiveStorage, fabric); InitializeMiniMap(interactiveStorage, fabric); }
private void InitializeBoxAidKid(InteractiveStorage interactiveStorage, GameObjectFabric fabric) { LinkCopmponents <FirstAidKidView, SupplyModel>( fabric.GetAidKidBox(), interactiveStorage); }
private void InitializeBoxAmmo(InteractiveStorage interactiveStorage, GameObjectFabric fabric) { LinkCopmponents <AmmoBoxView, SupplyModel>( fabric.GetAmmoBox(), interactiveStorage); }
private void InitializeBoxSupply(InteractiveStorage interactiveStorage, GameObjectFabric fabric) { LinkCopmponents <SupplyKidView, SupplyModel>( fabric.GetSupplyBox(), interactiveStorage); }
private void InitializeMine(InteractiveStorage interactiveStorage, GameObjectFabric fabric) { LinkCopmponents <MineView, BombModel>( fabric.GetMine(), interactiveStorage); }
public GameController() { _interactiveStorage = new InteractiveStorage(); _saveRepository = new SaveDataRepository <GameModel>(); }