Пример #1
0
        private static void EnsureSubscribedToGlobalKeyboardEvents()
        {
            // 安装键盘钩子,只有当它没有安装,必须安装
            if (s_KeyboardHookHandle == 0)
            {
                //var ss = Assembly.GetExecutingAssembly().GetModules();

                var mo = HookApi.GetModuleHandle(Process.GetCurrentProcess().MainModule.ModuleName);

                //为了避免GC把它清理干净。
                s_KeyboardDelegate = KeyboardHookProc;

                //安装钩子
                s_KeyboardHookHandle = HookApi.SetWindowsHookEx(HookType.WH_KEYBOARD_LL, s_KeyboardDelegate, mo, 0);

                // Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0])

                //如果SetWindowsHookEx函数将失败。
                if (s_KeyboardHookHandle == 0)
                {
                    //返回由上一个非托管函数使用平台调用称为具有DllImportAttribute.SetLastError标志设置返回的错误代码.
                    int errorCode = Marshal.GetLastWin32Error();

                    //初始化并抛出初始化Win32Exception类的新实例使用指定的错误。
                    throw new Win32Exception(errorCode);
                }
            }
        }
Пример #2
0
 private static void ForceUnsunscribeFromGlobalKeyboardEvents()
 {
     if (s_KeyboardHookHandle != 0)
     {
         //卸载钩子
         int result = HookApi.UnhookWindowsHookEx(s_KeyboardHookHandle);
         //重置句柄
         s_KeyboardHookHandle = 0;
         //清理
         s_KeyboardDelegate = null;
         //如果失败,异常必须抛出
         if (result == 0)
         {
             int errorCode = Marshal.GetLastWin32Error();
             throw new Win32Exception(errorCode);
         }
     }
 }
Пример #3
0
        /// <summary> 键盘检测活动将被称为每次回调函数。 </summary>
        private static int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
        {
            //表示如有underlaing事件设置e.Handled标志
            bool handled = false;

            if (nCode >= 0)
            {
                //在lParam中读取KeyboardHookStruct结构
                KeyboardHookStruct MyKeyboardHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));
                if (s_KeyDown != null && (wParam == HookType.WM_KEYDOWN || wParam == HookType.WM_SYSKEYDOWN))
                {
                    Keys         keyData = (Keys)MyKeyboardHookStruct.VirtualKeyCode;
                    KeyEventArgs e       = new KeyEventArgs(keyData);
                    s_KeyDown.Invoke(null, e);
                    handled = e.Handled;
                }

                // 按键按下
                if (s_KeyPress != null && wParam == HookType.WM_KEYDOWN)
                {
                    bool isDownShift    = ((HookApi.GetKeyState(HookType.VK_SHIFT) & 0x80) == 0x80 ? true : false);
                    bool isDownCapslock = (HookApi.GetKeyState(HookType.VK_CAPITAL) != 0 ? true : false);

                    byte[] keyState = new byte[256];
                    HookApi.GetKeyboardState(keyState);
                    byte[] inBuffer = new byte[2];
                    if (HookApi.ToAscii(MyKeyboardHookStruct.VirtualKeyCode,
                                        MyKeyboardHookStruct.ScanCode,
                                        keyState,
                                        inBuffer,
                                        MyKeyboardHookStruct.Flags) == 1)
                    {
                        char key = (char)inBuffer[0];
                        if ((isDownCapslock ^ isDownShift) && Char.IsLetter(key))
                        {
                            key = Char.ToUpper(key);
                        }
                        KeyPressEventArgs e = new KeyPressEventArgs(key);
                        s_KeyPress.Invoke(null, e);
                        handled = handled || e.Handled;
                    }
                }

                // 按键弹起
                if (s_KeyUp != null && (wParam == HookType.WM_KEYUP || wParam == HookType.WM_SYSKEYUP))
                {
                    Keys         keyData = (Keys)MyKeyboardHookStruct.VirtualKeyCode;
                    KeyEventArgs e       = new KeyEventArgs(keyData);
                    s_KeyUp.Invoke(null, e);
                    handled = handled || e.Handled;
                }
            }

            //如果事件在应用程序处理的不换手到其他听众
            if (handled)
            {
                return(-1);
            }

            //转发到其它应用程序
            return(HookApi.CallNextHookEx(s_KeyboardHookHandle, nCode, wParam, lParam));
        }