private void DisplayVRSettings() { UnityGUI.Header("VR", true); DisplayEyeTrackingSettings(); DisplayVRInputSettings(); DisplayDelaySettings(); DisplayViveAppPathSettings(); }
private void DisplayPathSettings() { UnityGUI.Header("Paths", true); Settings.QuitForInvalidPaths = UnityGUI.Toggle("Quit For Invalid Paths", Settings.QuitForInvalidPaths); if (UnityGUI.OnMouseHoverPrevious()) { helpMessage = "Application will quit on initialisation if any fields that are using the Path Attribute have invalid paths."; } }
private void DisplayProstheticVisionSettings() { UnityGUI.Header("Prosthetic Vision", true); Settings.SaveRuntimeChangesAutomatically = UnityGUI.Toggle("Save Runtime Changes", Settings.SaveRuntimeChangesAutomatically); if (UnityGUI.OnMouseHoverPrevious()) { helpMessage = "Save runtime changes made to ImageRenderers automatically."; } UnityGUI.IndentLevel--; UnityGUI.FlexibleSpace(); UnityGUI.HelpLabel(helpMessage, MessageType.Info); }