public static Point2D AdjecentTile(World.Tile curtile, int swingloc, World.Map curmap) { if (swingloc == -1) { swingloc = 7; } if (swingloc == 8) { swingloc = 0; } if (swingloc == 0 && curtile.Y - 1 >= 0) { return(new Point2D(curtile.X, curtile.Y - 1)); } if (swingloc == 1 && curtile.X + 1 < curmap.sizeX && curtile.Y - 1 >= 0) { return(new Point2D(curtile.X + 1, curtile.Y - 1)); } if (swingloc == 2) { return(new Point2D(curtile.X + 1, curtile.Y)); } if (swingloc == 3) { return(new Point2D(curtile.X + 1, curtile.Y + 1)); } if (swingloc == 4) { return(new Point2D(curtile.X, curtile.Y + 1)); } if (swingloc == 5) { return(new Point2D(curtile.X - 1, curtile.Y + 1)); } if (swingloc == 6) { return(new Point2D(curtile.X - 1, curtile.Y)); } if (swingloc == 7) { return(new Point2D(curtile.X - 1, curtile.Y - 1)); } return(null); }
public NavMesh(World.Map map) { Tiles = map.CopyTiles; }