private void OnEnable() { _shapeDrawer = new SpritePhysicsPointsDrawer(); }
protected void OnEnable() { _shapeDrawer = new SpritePhysicsPointsDrawer(); }
private void OnEnable() { _shapeDrawer = new SpritePhysicsPointsDrawer(); }
protected void OnEnable() { _shapeDrawer = new SpritePhysicsPointsDrawer(); }