Пример #1
0
        public EntityPool(int maxEntities, Func<Texture2D, Entity> createFunc, Texture2D spriteSheet)
        {
            Instance = this;

            _maxEntities = maxEntities;

            Entities = new List<Entity>();
            for(int i=0;i<maxEntities;i++) Entities.Add(createFunc(spriteSheet));

            BoxCollidesWith = new List<object>();
            PolyCollidesWith = new List<object>();
        }
Пример #2
0
        public EntityPool(int maxEntities, Func <Texture2D, Entity> createFunc, Texture2D spriteSheet)
        {
            Instance = this;

            _maxEntities = maxEntities;

            Entities = new List <Entity>();
            for (int i = 0; i < maxEntities; i++)
            {
                Entities.Add(createFunc(spriteSheet));
            }

            BoxCollidesWith  = new List <object>();
            PolyCollidesWith = new List <object>();
        }
Пример #3
0
        public override void LoadContent()
        {
            ContentManager content = ScreenManager.Game.Content;

            //map = content.Load<Map>("map");   // Old XNB loader
            map = new Map(content, "map");

            MapObject spawn = ((MapObjectLayer) map.GetLayer("spawn")).Objects[0];

            camera = new Camera(ScreenManager.Game.RenderWidth, ScreenManager.Game.RenderHeight, map);
            camera.Target = new Vector2(ScreenManager.Game.RenderWidth, ScreenManager.Game.RenderHeight)/2f;

            heroPool = new EntityPool(100,
                                      sheet => new Hero(sheet, new Rectangle(0, 0, 10, 10), new Vector2(0, -5)),
                                      content.Load<Texture2D>("testhero"));
            heroPool.BoxCollidesWith.Add(heroPool);

            rotBoxPool = new EntityPool(100,
                                     sheet => new RotBox(sheet, new Rectangle(0, 0, 32, 32), null, Vector2.Zero),
                                     ScreenManager.blankTexture);
            rotBoxPool.PolyCollidesWith.Add(rotBoxPool);

            rotBoxPool.Spawn(entity =>
                {
                    entity.Position = new Vector2(100,100);
                });
            rotBoxPool.Spawn(entity =>
            {
                entity.Position = new Vector2(140, 100);
            });

            particleController.LoadContent(content);

            // TimerController.Instance.Create("shake", () => camera.Shake(500, 2f), 3000, true);

            TweenController.Instance.Create("spintext", TweenFuncs.SineEaseInOut, (tween) =>
            {
                textScale = 0.8f+ (tween.Value *0.4f);
            }, 3000, true, true);

            //// More crazy tween examples
            //TweenController.Instance.Create("spincam", TweenFuncs.Linear, (tween) =>
            //{
            //    camera.Rotation = MathHelper.TwoPi * tween.Value;
            //}, 10000, false, true, TweenDirection.Reverse);

            //TweenController.Instance.Create("zoomcam", TweenFuncs.Bounce, (tween) =>
            //{
            //    camera.Zoom = 1f + tween.Value;
            //}, 3000, true, true);

            particleController.Add(new Vector2(195, 150),
                                  Vector2.Zero,
                                  0, 1000, 0,
                                  false, false,
                                  new Rectangle(18, 0, 100, 100),
                                  Color.White,
                                  ParticleFunctions.PermaLight,
                                  1f, 0f,
                                  1, ParticleBlend.Multiplicative);

            base.LoadContent();
        }