public static void ReleaseResources() { if (GeneralMeshBuffer != null) { GeneralMeshBuffer.Dispose(); GeneralMeshBuffer = null; } if (BoundingBoxBufffer != null) { BoundingBoxBufffer.Dispose(); BoundingBoxBufffer = null; } CubeModel = null; ConeModel = null; SphereModel = null; CrossAxleMaleModel = null; CrossAxleFemaleModel = null; TechnicPinFemaleModel = null; BarFemaleModel = null; CylinderModel = null; CircleModel = null; LoadedModels.Clear(); }
public static void ReleaseResources() { if (GeneralMeshBuffer != null) { GeneralMeshBuffer.Dispose(); GeneralMeshBuffer = null; } CubeModel = null; SphereModel = null; CrossAxleMaleModel = null; CrossAxleFemaleModel = null; CylinderModel = null; }
public static void ReleaseResources() { if (ColorShader != null) { ColorShader.Dispose(); ColorShader = null; } if (WireframeShader != null) { WireframeShader.Dispose(); WireframeShader = null; } if (WireframeShader2 != null) { WireframeShader2.Dispose(); WireframeShader2 = null; } if (ModelShader != null) { ModelShader.Dispose(); ModelShader = null; } if (BoundingBoxBufffer != null) { BoundingBoxBufffer.Dispose(); BoundingBoxBufffer = null; } if (StudConnectionShader != null) { StudConnectionShader.Dispose(); StudConnectionShader = null; } if (SimpleTextureShader != null) { SimpleTextureShader.Dispose(); SimpleTextureShader = null; } }