Пример #1
0
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);
            //LOAD XML
            ElementCollection.ReadDocument(XDocument.Load("Content/XML/Items.xml"));
            ElementCollection.ReadDocument(XDocument.Load("Content/XML/MiscEntities.xml"));
            ElementCollection.ReadDocument(XDocument.Load("Content/XML/Pickups.xml"));
            ElementCollection.ReadDocument(XDocument.Load("Content/XML/Spritesheets.xml"));

            SpriteSheetCollection.ReadDocument(XDocument.Load("Content/XML/Spritesheets.xml"), Content);

            SoundManager.AddEffect(Content.Load <SoundEffect>("SFX/hit1"), "hit1");
            SoundManager.AddEffect(Content.Load <SoundEffect>("SFX/hit2"), "hit2");
            SoundManager.AddEffect(Content.Load <SoundEffect>("SFX/hit3"), "hit3");
            SoundManager.AddEffect(Content.Load <SoundEffect>("SFX/hit4"), "hit4");
            SoundManager.AddEffect(Content.Load <SoundEffect>("SFX/hit5"), "hit5");
            SoundManager.AddEffect(Content.Load <SoundEffect>("SFX/hit6"), "hit6");
            SoundManager.AddEffect(Content.Load <SoundEffect>("SFX/hit7"), "hit7");

            SoundManager.AddSong(Content.Load <Song>("Music/dungeonrun"), "gamesong");
            SoundManager.AddSong(Content.Load <Song>("Music/menusong"), "menusong");
            SoundManager.PlaySong("menusong");

            RecipeBook.ReadDocument(XDocument.Load("Content/XML/Recipes.xml"));
            //LOAD TEXTURES
            ParticleSystem.AcquireTxture(SpriteSheetCollection.GetTex("appear", "slotappears", "slot"));
            ParticleSystem.AcquireTxture(SpriteSheetCollection.GetTex("stars", "miscsheet1", "particle"));
            scoretex = SpriteSheetCollection.GetTex("score", "score", "button");
            //LOAD SOUND

            //LOAD ENTITIES

            //LOAD UR MOM
            SetupUISystems();

            //END - SETUP THE GAME!
            SetupGame();
        }
Пример #2
0
        void CheckRecipes(List <string> pool)
        {
            Recipe r = RecipeBook.FindRecipe(pool);

            if (r != null)
            {
                //do stuff
                foreach (string rname in r.ingredients)
                {
                    for (int x = items.Count - 1; x >= 0; x--)
                    {
                        if (items[x].Name == rname)
                        {
                            items[x].exists = false;
                            items.RemoveAt(x);
                            break;
                        }
                    }
                }

                AddItem(Assembler.GetEnt(ElementCollection.GetEntRef(r.result), Vector2.Zero, content, new EntBuilder42()));
            }
        }