public Material GetMaterial(string spriteName) { string assetPath = null; sprites.TryGetValue(spriteName, out assetPath); if (assetPath == null) { return(null); } assetPath = assetPath.Replace("Images", "Images_Mask"); assetPath = "assets/" + assetPath + ".mat"; assetPath = assetPath.ToLower(); Material material = null; #if UNITY_EDITOR material = UnityEditor.AssetDatabase.LoadAssetAtPath <Material>(assetPath); #else string bundlePath = null; materials.TryGetValue(assetPath, out bundlePath); if (bundlePath != null) { var assetBundle = BundleHelper.Load(bundlePath, -1); if (assetBundle != null) { material = assetBundle.LoadAsset <Material>(assetPath); } } #endif return(material); }
public Cubemap GetWaterCubemap(string cubemapPath) { string bundlePath = null; water_cubemaps.TryGetValue(cubemapPath, out bundlePath); Cubemap cubemap = null; if (bundlePath != null) { var assetBundle = BundleHelper.Load(bundlePath, -1); if (assetBundle != null) { cubemap = assetBundle.LoadAsset <Cubemap>(cubemapPath); } } return(cubemap); }
public Sprite GetSprite(string spriteName) { string assetPath = null; sprites.TryGetValue(spriteName, out assetPath); if (assetPath == null) { return(null); } assetPath = "assets/" + assetPath + ".asset"; assetPath = assetPath.ToLower(); SpriteAsset spriteAsset = null; #if UNITY_EDITOR spriteAsset = UnityEditor.AssetDatabase.LoadAssetAtPath <SpriteAsset>(assetPath); #else string bundlePath = null; images.TryGetValue(assetPath, out bundlePath); if (bundlePath != null) { var assetBundle = BundleHelper.Load(bundlePath, -1); if (assetBundle != null) { spriteAsset = assetBundle.LoadAsset <SpriteAsset>(assetPath); } } #endif if (spriteAsset != null) { return(spriteAsset.GetSprite(spriteName)); } return(null); }