Пример #1
0
 /// <summary>
 /// 更新选中房间信息。
 /// </summary>
 public void UpdataCheckRoomInfo(LAMapData.Room pRoom)
 {
     if (pRoom != null)
     {
         m_pRoomShow.UpdataCheckRoomInfo(pRoom);
         ShowPlay(pRoom.m_bOpenLock);
     }
 }
Пример #2
0
 /// <summary>
 /// 更新选中房间信息。
 /// </summary>
 public void UpdataCheckRoomInfo(LAMapData.Room pRoom)
 {
     if (pRoom != null)
     {
         m_pId.text = pRoom.m_nId + "";
         ShowMapLevel(pRoom.m_nCheckLv, true);
         ShowScore(pRoom.m_nMaxScore);
         CloseLeftOrRightBtn(pRoom.m_nCheckLv, pRoom.m_nMaxLv);
     }
 }
Пример #3
0
        /// <summary>
        /// 单击房间左右难度。
        /// </summary>
        /// <param name="b"></param>
        public void RoomShowOnClickLeftAndRightMapLevel(bool b, Action <int, int> pBack)
        {
            LAMapData.Room Room = GetCheckRoom();

            if (!b)
            {
                Room.m_nCheckLv++;
            }
            else if (b)
            {
                Room.m_nCheckLv--;
            }

            pBack(Room.m_nCheckLv, Room.m_nMaxLv);
        }
Пример #4
0
 /// <summary>
 /// 填充数据。
 /// </summary>
 public void FillData(LAMapData.Room pRoomData)
 {
     m_pName.gameObject.SetActive(pRoomData.m_bOpenLock);
     m_pLock.SetActive(!pRoomData.m_bOpenLock);
     m_pImage.sprite = null;
     m_pName.text    = pRoomData.m_pName;
     LAMapData.Room Room = pRoomData;
     m_pName.GetComponent <Button>().onClick.RemoveAllListeners();
     m_pLock.GetComponent <Button>().onClick.RemoveAllListeners();
     m_pName.GetComponent <Button>().onClick.AddListener(delegate()
     {
         OnClickRoomItem(Room);
     });
     m_pLock.GetComponent <Button>().onClick.AddListener(delegate()
     {
         OnClickRoomItem(Room);
     });
 }
Пример #5
0
 /// <summary>
 /// 单击房间项目。
 /// </summary>
 /// <param name="pRoom"></param>
 private void OnClickRoomItem(LAMapData.Room pRoom)
 {
     if (pRoom != null)
     {
         if (pRoom != LAClient.g_Ins.GetCheckRoom())
         {
             if (m_pMapLevelAnim != null)
             {
                 if (!m_pMapLevelAnim.IsPlaying())
                 {
                     OnClickRoomAction(pRoom);
                 }
             }
             else
             {
                 OnClickRoomAction(pRoom);
             }
         }
     }
 }
Пример #6
0
        /// <summary>
        /// 填充所有地图数据。
        /// </summary>
        public void FillMapData()
        {
            List <Map> lReMaps   = MapData.Maps;
            LAMapData  lMapDatas = new LAMapData();

            // 填充假数据。
            for (int i = 0; i < lReMaps.Count; i++)
            {
                LAMapData.Room Item = new LAMapData.Room();
                Item.m_nId       = lReMaps[i].id;
                Item.m_pName     = "关卡" + lReMaps[i].id;
                Item.m_pRoomId   = "room" + lReMaps[i].id;
                Item.m_nMaxScore = lReMaps[i].bestScore;
                Item.m_nMaxLv    = m_pLAMapData.MaxLvEnumTransInt(lReMaps[i].mapLevel);
                Item.m_nCheckLv  = Item.m_nMaxLv;
                Item.m_bOpenLock = !lReMaps[i].isLock;
                lMapDatas.m_lRooms.Add(Item);
            }

            m_pLAMapData.FillMapData(lMapDatas);
        }
Пример #7
0
 /// <summary>
 /// 单击房间项目。
 /// </summary>
 /// <param name="pRoom"></param>
 private void OnClickRoomItem(LAMapData.Room pRoom)
 {
     OnClickRoomAction(pRoom);
 }
Пример #8
0
 /// <summary>
 /// 设置选中房间。
 /// </summary>
 /// <param name="pRoom"></param>
 public void SetCheckRoom(LAMapData.Room pRoom)
 {
     m_pRoom = pRoom;
 }
Пример #9
0
 /// <summary>
 /// 单击房间项目。
 /// </summary>
 /// <param name="pRoom"></param>
 private void RoomShowOnClickRoomItem(LAMapData.Room pRoom)
 {
     SetCheckRoom(pRoom);
     m_pUILoadingView.UpdataCheckRoomInfo(pRoom);
 }