Пример #1
0
        private void Run()
        {
            Api = new Server.Script.Api();
            var servers    = Api.Login("test", "123456");
            var characters = Api.SelectServer(servers.First());

            Api.SelectPlayer(characters.Single(p => p.Name == "scavenger"));

            Api.ChatMessage    += OnChatMessage;
            Api.CreatureUpdate += OnCreatureUpdate;
            Api.QuestionAsked  += OnQuestionAsked;
            Api.SkillReused    += OnSkillReused;
            Api.StartMoving    += OnMoving;
            Api.FinishMoving   += OnMoving;
            Api.Die            += OnDie;

            while (Api.State > Server.Script.State.NotConnected)
            {
                lock (Api.Sync)
                {
                    Api.DoEvents();
                    Api.Wait(r => true);
                }
            }
        }
Пример #2
0
        public Player(string file)
        {
            Logger = NLog.LogManager.GetCurrentClassLogger();
            Memory = new L2Apf.Memory(file);

            Api = new Server.Script.Api()
            {
                Config = new Model.LoginServer()
                {
                    Address  = Memory.Config.Address,
                    Port     = Memory.Config.Port,
                    Protocol = Memory.Config.Protocol,
                    Token    = Memory.Config.Token
                }
            };

            Ai = new Ai._Blob(Api, Memory);
        }
Пример #3
0
		public Player(string file)
		{
			Logger = NLog.LogManager.GetCurrentClassLogger();
			Memory = new L2Apf.Memory(file);

			Api = new Server.Script.Api()
			{
				Config = new Model.LoginServer()
				{
					Address = Memory.Config.Address,
					Port = Memory.Config.Port,
					Protocol = Memory.Config.Protocol,
					Token = Memory.Config.Token
				}
			};

			Ai = new Ai._Blob(Api, Memory);
		}
Пример #4
0
		private void Run()
		{
			Api = new Server.Script.Api();
			var servers = Api.Login("test", "123456");
			var characters = Api.SelectServer(servers.First());
			Api.SelectPlayer(characters.Single(p => p.Name == "scavenger"));

			Api.ChatMessage += OnChatMessage;
			Api.CreatureUpdate += OnCreatureUpdate;
			Api.QuestionAsked += OnQuestionAsked;
			Api.SkillReused += OnSkillReused;
			Api.StartMoving += OnMoving;
			Api.FinishMoving += OnMoving;
			Api.Die += OnDie;

			while (Api.State > Server.Script.State.NotConnected)
				lock (Api.Sync)
				{
					Api.DoEvents();
					Api.Wait(r => true);
				}
		}