private static void OnGameUpdate(EventArgs args) { if (MyActivator.heal != null) { Heal(); } if (MyActivator.barrier != null) { barrier(); } if (MyActivator.ignite != null) { ignite(); } Player.SetSkinId(KzKarthusMenu.skinId()); }
private static void OnGameUpdate(EventArgs args) { if (MyActivator.heal != null) { Heal(); } if (MyActivator.barrier != null) { barrier(); } if (MyActivator.ignite != null) { ignite(); } Player.SetSkinId(KzKarthusMenu.skinId()); }