Пример #1
0
        protected virtual Canvas FindRootCanvasParent()
        {
            _rootParent = GetComponentInParent <Canvas>();

            //Renew Sustained canvas parent based in Canvas
            var v_newSustainedParent = _rootParent != null?_rootParent.GetComponentInParent <SustainedCanvasView>() : null;

            //Unregister self from the old SustainedCanvas Parent
            if (_sustainedCanvasParent != null && v_newSustainedParent != _sustainedCanvasParent)
            {
                SustainedCanvasView.UnregisterDynamicElement(this);
            }

            //Register self to a new SustainedCanvas
            _sustainedCanvasParent = v_newSustainedParent;
            if (_sustainedCanvasParent != null && enabled && gameObject.activeInHierarchy)
            {
                SustainedCanvasView.RegisterDynamicElement(this);
            }

            if (_rootParent != null)
            {
                _rootParent = _rootParent.rootCanvas;
            }

            return(_rootParent);
        }
Пример #2
0
 protected override void OnDisable()
 {
     SustainedCanvasView.UnregisterDynamicElement(this);
     base.OnDisable();
 }
Пример #3
0
 protected virtual void OnBeforeTransformParentChanged()
 {
     SustainedCanvasView.UnregisterDynamicElement(this);
     UnregisterEvents();
 }