Пример #1
0
        public static bool Do()
        {
            Map     map = Current.Game.RandomPlayerHomeMap;
            IntVec3 loc;

            if (!TryFindEntryCell(map, out loc))
            {
                return(false);
            }

            var pawn = GameComponent.GetRandomAllyForSpawning();

            if (pawn == null)
            {
                return(false);
            }

            pawn.SetFactionDirect(Faction.OfPlayer);
            GenSpawn.Spawn(pawn, loc, map, WipeMode.Vanish);

            var          def             = IncidentDefs.Reunion_AllyJoin;
            TaggedString baseLetterLabel = def.letterLabel.Formatted(pawn.Named("PAWN")).AdjustedFor(pawn, "PAWN", true);
            TaggedString baseLetterText  = def.letterText.Formatted(pawn.Named("PAWN")).AdjustedFor(pawn, "PAWN", true);

            Find.LetterStack.ReceiveLetter(baseLetterLabel, baseLetterText, def.letterDef, new LookTargets(pawn));

            GameComponent.TryScheduleNextEvent(ScheduleMode.Forced);

            return(true);
        }
        public override void Notify_GeneratedByQuestGen(SitePart part, Slate slate, List <Rule> outExtraDescriptionRules, Dictionary <string, string> outExtraDescriptionConstants)
        {
            // Duplicate code so modularize in Util
            Util.SitePartWorker_Base_Notify_GeneratedByQuestGen(part, outExtraDescriptionRules, outExtraDescriptionConstants);

            // Replaces PrisonerWillingToJoinQuestUtility.GeneratePrisoner
            Pawn pawn = GameComponent.GetRandomAllyForSpawning();

            pawn.guest.SetGuestStatus(part.site.Faction, true);
            Util.DressPawnIfCold(pawn, part.site.Tile);

            part.things = new ThingOwner <Pawn>(part, true, LookMode.Deep);
            part.things.TryAdd(pawn, true);
            string text;

            PawnRelationUtility.Notify_PawnsSeenByPlayer(Gen.YieldSingle <Pawn>(pawn), out text, true, false);
            outExtraDescriptionRules.AddRange(GrammarUtility.RulesForPawn("prisoner", pawn, outExtraDescriptionConstants, true, true));
            string output;

            if (!text.NullOrEmpty())
            {
                output = "\n\n" + "PawnHasTheseRelationshipsWithColonists".Translate(pawn.LabelShort, pawn) + "\n\n" + text;
            }
            else
            {
                output = "";
            }
            outExtraDescriptionRules.Add(new Rule_String("prisonerFullRelationInfo", output));
        }
Пример #3
0
        protected override void RunInt()
        {
            var pawn = GameComponent.GetRandomAllyForSpawning();

            Slate slate = QuestGen.slate;

            if (storeAs.GetValue(slate) != null)
            {
                QuestGen.slate.Set(storeAs.GetValue(slate), pawn, false);
            }
            if (addToList.GetValue(slate) != null)
            {
                QuestGenUtility.AddToOrMakeList(QuestGen.slate, addToList.GetValue(slate), pawn);
            }
            QuestGen.AddToGeneratedPawns(pawn);

            // Vanilla code: adds the pawn to the World.
            // For this mod, remove them from the available list and put them in the spawned list instead.
        }
Пример #4
0
        public override void Notify_GeneratedByQuestGen(SitePart part, Slate slate, List <Rule> outExtraDescriptionRules, Dictionary <string, string> outExtraDescriptionConstants)
        {
            // Duplicate code so modularize in Util
            Util.SitePartWorker_Base_Notify_GeneratedByQuestGen(part, outExtraDescriptionRules, outExtraDescriptionConstants);

            // Replaces DownedRefugeeQuestUtility.GenerateRefugee
            Pawn pawn = GameComponent.GetRandomAllyForSpawning();

            Util.DressPawnIfCold(pawn, part.site.Tile);

            HealthUtility.DamageUntilDowned(pawn, false);
            HealthUtility.DamageLegsUntilIncapableOfMoving(pawn, false);

            part.things = new ThingOwner <Pawn>(part, true, LookMode.Deep);
            part.things.TryAdd(pawn, true);
            if (pawn.relations != null)
            {
                pawn.relations.everSeenByPlayer = true;
            }
            Pawn mostImportantColonyRelative = PawnRelationUtility.GetMostImportantColonyRelative(pawn);

            if (mostImportantColonyRelative != null)
            {
                PawnRelationDef mostImportantRelation = mostImportantColonyRelative.GetMostImportantRelation(pawn);
                TaggedString    taggedString          = "";
                if (mostImportantRelation != null && mostImportantRelation.opinionOffset > 0)
                {
                    pawn.relations.relativeInvolvedInRescueQuest = mostImportantColonyRelative;
                    taggedString = "\n\n" + "RelatedPawnInvolvedInQuest".Translate(mostImportantColonyRelative.LabelShort, mostImportantRelation.GetGenderSpecificLabel(pawn), mostImportantColonyRelative.Named("RELATIVE"), pawn.Named("PAWN")).AdjustedFor(pawn, "PAWN", true);
                }
                else
                {
                    PawnRelationUtility.TryAppendRelationsWithColonistsInfo(ref taggedString, pawn);
                }
                outExtraDescriptionRules.Add(new Rule_String("pawnInvolvedInQuestInfo", taggedString));
            }
            outExtraDescriptionRules.AddRange(GrammarUtility.RulesForPawn("refugee", pawn, outExtraDescriptionConstants, true, true));
        }
Пример #5
0
        public static bool Do()
        {
            var pawn = GameComponent.GetRandomAllyForSpawning();

            if (pawn == null)
            {
                return(false);
            }

            HealthUtility.DamageUntilDowned(pawn, true);

            var          def    = IncidentDefs.Reunion_AllyRefugeePod;
            Map          map    = Current.Game.RandomPlayerHomeMap;
            List <Thing> things = new List <Thing>();

            things.Add(pawn);
            IntVec3 intVec = DropCellFinder.RandomDropSpot(map);

            pawn.guest.getRescuedThoughtOnUndownedBecauseOfPlayer = true;
            //pawn.mindState.WillJoinColonyIfRescued = true; // will trigger LetterRescueQuestFinished which is wrong. We want LetterRescueeJoins

            TaggedString baseLetterLabel = def.letterLabel.Formatted(pawn.Named("PAWN")).AdjustedFor(pawn, "PAWN", true);
            TaggedString baseLetterText  = def.letterText.Formatted(pawn.Named("PAWN")).AdjustedFor(pawn, "PAWN", true);

            Find.LetterStack.ReceiveLetter(baseLetterLabel, baseLetterText, def.letterDef, new LookTargets(pawn));

            ActiveDropPodInfo activeDropPodInfo = new ActiveDropPodInfo();

            activeDropPodInfo.innerContainer.TryAddRangeOrTransfer(things, true, false);
            activeDropPodInfo.openDelay = 180;
            activeDropPodInfo.leaveSlag = true;
            DropPodUtility.MakeDropPodAt(intVec, map, activeDropPodInfo);

            GameComponent.TryScheduleNextEvent(true);
            return(true);
        }