/// <summary> /// Places a tile in the specified cell, given coordinates. /// If the cell already contains a tile it will not place the new one. /// This method is custom for the use with the Scrabble Referee system. /// </summary> /// <param name="player">The player.</param> /// <param name="letter">The letter.</param> /// <param name="x">The x.</param> /// <param name="y">The y.</param> /// <param name="width">The width.</param> /// <param name="height">The height.</param> /// <param name="rect">The rect.</param> /// <remarks></remarks> public void PlaceTile(Player player, string letter, float x, float y, float width, float height, Rectangle rect) { Cell cell = GetCellAt(x, y, width, height); if (!cell.IsEmpty && cell.contents.IsPlaced) { return; } if (!cell.IsEmpty && cell.contents.Rect.Width * cell.contents.Rect.Height > rect.Width * rect.Height) { return; } Tile t = new Tile(letter, player); t.Rect = rect; cell.Place(t); }
/// <summary> /// Places a tile in the specified cell. /// </summary> /// <param name="player">The player.</param> /// <param name="letter">The letter.</param> /// <param name="cell">The cell.</param> /// <remarks></remarks> public void PlaceTile(Player player, string letter, Cell cell) { cell.Place(new Tile(letter, player)); }
/// <summary> /// Places a tile in the specified cell, given row and column. /// </summary> /// <param name="player">The player.</param> /// <param name="letter">The letter.</param> /// <param name="col">The col.</param> /// <param name="row">The row.</param> /// <remarks></remarks> public void PlaceTile(Player player, string letter, int col, int row) { Cell cell = Cells[col, row]; cell.Place(new Tile(letter, player)); }