Пример #1
0
        /////////// Board Pattern //////////
        //
        //  [0] [1] [2]
        //  [3] [4] [5]
        //  [6] [7] [8]
        //
        public bool AddNewMills(ReactiveCollection <Tile> tiles, TileStatus ts, Tile movedTile)
        {
            Mill currentMill = null;

            checkMill(0, 1, 2, movedTile, ts, tiles, ref currentMill);
            checkMill(3, 4, 5, movedTile, ts, tiles, ref currentMill);
            checkMill(6, 7, 8, movedTile, ts, tiles, ref currentMill);

            checkMill(0, 3, 6, movedTile, ts, tiles, ref currentMill);
            checkMill(1, 4, 7, movedTile, ts, tiles, ref currentMill);
            checkMill(2, 5, 8, movedTile, ts, tiles, ref currentMill);

            // Check validity
            if (currentMill == null)
            {
                return(false);
            }
            currentMill.Turn = Turn;

            if (currentMill.First != movedTile &&
                currentMill.Second != movedTile &&
                currentMill.Third != movedTile)
            {
                return(false);
            }

            PreviousMills.Add(currentMill);

            return(true);
        }
Пример #2
0
 private void checkMill(int a, int b, int c, Tile movedTile, TileStatus ts, ReactiveCollection <Tile> tiles, ref Mill tofill)
 {
     if (tiles[a].Status == ts && tiles[b].Status == ts && tiles[c].Status == ts &&
         (movedTile == tiles[a] ||
          movedTile == tiles[b] ||
          movedTile == tiles[c]))
     {
         tofill = new Mill(tiles[a], tiles[b], tiles[c]);
     }
 }