/// <Docs>To be added.</Docs> /// <remarks>To be added.</remarks> /// <summary> /// Called with each frame of the game. /// Override to define your own, but make sure to call the base! /// </summary> /// <param name="gameTime">Game time.</param> public override void Update(GameTime gameTime) { KInput.Update(); foreach (GameComponent g in Items) { g.Update(gameTime); } base.Update(gameTime); }
public Engine(Game game) { this.Game = game; Sprites = new SpriteManager(Game); KInput.Initialize(); }