// Start is called before the first frame update void Start() { if (_instance != null && _instance != this) { Destroy(gameObject); } else { _instance = this; } planeteView = true; planeteSpeed = rotationSpeed; }
// Start is called before the first frame update void Start() { if (_instance != null && _instance != this) { Destroy(gameObject); } else { _instance = this; } planeteView = true; planeteSpeed = rotationSpeed; levelCubes = FindObjectsOfType <LevelCube>(); audioSource.clip = _AudioManager.instance.SelectPlanete; if (_CheckCurrentPlatform.platform == RuntimePlatform.Android || _CheckCurrentPlatform.platform == RuntimePlatform.IPhonePlayer) { isMobilePlatform = true; } }