/// <summary>
        /// Initialize a new instance of the KryptonContextMenuCheckButton class.
        /// </summary>
        /// <param name="initialText">Initial text for display.</param>
        public KryptonContextMenuCheckButton(string initialText)
        {
            // Default fields
            _enabled               = true;
            _autoClose             = false;
            _text                  = initialText;
            _extraText             = string.Empty;
            _image                 = null;
            _imageTransparentColor = Color.Empty;
            _checked               = false;
            _autoCheck             = false;
            _style                 = ButtonStyle.Standalone;

            // Create the redirectors
            StateCommon   = new PaletteTripleRedirect(PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone);
            OverrideFocus = new PaletteTripleRedirect(PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone);

            // Create the palette storage
            StateDisabled        = new PaletteTriple(StateCommon);
            StateNormal          = new PaletteTriple(StateCommon);
            StateTracking        = new PaletteTriple(StateCommon);
            StatePressed         = new PaletteTriple(StateCommon);
            StateCheckedNormal   = new PaletteTriple(StateCommon);
            StateCheckedTracking = new PaletteTriple(StateCommon);
            StateCheckedPressed  = new PaletteTriple(StateCommon);

            // Create the override handling classes
            OverrideDisabled        = new PaletteTripleOverride(OverrideFocus, StateDisabled, PaletteState.FocusOverride);
            OverrideNormal          = new PaletteTripleOverride(OverrideFocus, StateNormal, PaletteState.FocusOverride);
            OverrideTracking        = new PaletteTripleOverride(OverrideFocus, StateTracking, PaletteState.FocusOverride);
            OverridePressed         = new PaletteTripleOverride(OverrideFocus, StatePressed, PaletteState.FocusOverride);
            OverrideCheckedNormal   = new PaletteTripleOverride(OverrideFocus, StateCheckedNormal, PaletteState.FocusOverride);
            OverrideCheckedTracking = new PaletteTripleOverride(OverrideFocus, StateCheckedTracking, PaletteState.FocusOverride);
            OverrideCheckedPressed  = new PaletteTripleOverride(OverrideFocus, StateCheckedPressed, PaletteState.FocusOverride);
        }
Пример #2
0
        /// <summary>
        /// Initialize a new instance of the KryptonCheckButton class.
        /// </summary>
        public KryptonCheckButton()
        {
            // Create the extra state needed for the checked additions the the base button
            StateCheckedNormal   = new PaletteTriple(StateCommon, NeedPaintDelegate);
            StateCheckedTracking = new PaletteTriple(StateCommon, NeedPaintDelegate);
            StateCheckedPressed  = new PaletteTriple(StateCommon, NeedPaintDelegate);

            // Create the override handling classes
            _overrideCheckedFocus    = new PaletteTripleOverride(OverrideFocus, StateCheckedNormal, PaletteState.FocusOverride);
            _overrideCheckedNormal   = new PaletteTripleOverride(OverrideDefault, _overrideCheckedFocus, PaletteState.NormalDefaultOverride);
            _overrideCheckedTracking = new PaletteTripleOverride(OverrideFocus, StateCheckedTracking, PaletteState.FocusOverride);
            _overrideCheckedPressed  = new PaletteTripleOverride(OverrideFocus, StateCheckedPressed, PaletteState.FocusOverride);

            // Add the checked specific palettes to the existing view button
            ViewDrawButton.SetCheckedPalettes(_overrideCheckedNormal,
                                              _overrideCheckedTracking,
                                              _overrideCheckedPressed);
        }
Пример #3
0
        /// <summary>
        /// Initialize a new instance of the KryptonDropButton class.
        /// </summary>
        public KryptonDropButton()
        {
            // We generate click events manually, suppress default
            // production of them by the base Control class
            SetStyle(ControlStyles.StandardClick |
                     ControlStyles.StandardDoubleClick, false);

            // Set default button properties
            _style       = ButtonStyle.Standalone;
            DialogResult = DialogResult.None;
            _useMnemonic = true;

            // Create content storage
            Values              = CreateButtonValues(NeedPaintDelegate);
            Values.TextChanged += OnButtonTextChanged;
            Images              = new DropDownButtonImages(NeedPaintDelegate);

            // Image need an extra redirector to check the local images first
            _paletteDropDownButtonImages = new PaletteRedirectDropDownButton(Redirector, Images);

            // Create the palette storage
            StateCommon     = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate);
            StateDisabled   = new PaletteTriple(StateCommon, NeedPaintDelegate);
            StateNormal     = new PaletteTriple(StateCommon, NeedPaintDelegate);
            StateTracking   = new PaletteTriple(StateCommon, NeedPaintDelegate);
            StatePressed    = new PaletteTriple(StateCommon, NeedPaintDelegate);
            OverrideDefault = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate);
            OverrideFocus   = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate);

            // Create the override handling classes
            _overrideFocus    = new PaletteTripleOverride(OverrideFocus, StateNormal, PaletteState.FocusOverride);
            _overrideNormal   = new PaletteTripleOverride(OverrideDefault, _overrideFocus, PaletteState.NormalDefaultOverride);
            _overrideTracking = new PaletteTripleOverride(OverrideFocus, StateTracking, PaletteState.FocusOverride);
            _overridePressed  = new PaletteTripleOverride(OverrideFocus, StatePressed, PaletteState.FocusOverride);

            // Create the view button instance
            _drawButton = new ViewDrawButton(StateDisabled,
                                             _overrideNormal,
                                             _overrideTracking,
                                             _overridePressed,
                                             new PaletteMetricRedirect(Redirector),
                                             this,
                                             VisualOrientation.Top,
                                             UseMnemonic)
            {
                // Set default button state
                DropDown         = true,
                Splitter         = true,
                TestForFocusCues = true,
                DropDownPalette  = _paletteDropDownButtonImages
            };

            // Create a button controller to handle button style behaviour
            _buttonController = new ButtonController(_drawButton, NeedPaintDelegate)
            {
                BecomesFixed = true
            };

            // Assign the controller to the view element to treat as a button
            _drawButton.MouseController  = _buttonController;
            _drawButton.KeyController    = _buttonController;
            _drawButton.SourceController = _buttonController;

            // Need to know when user clicks the button view or mouse selects it
            _buttonController.Click       += OnButtonClick;
            _buttonController.MouseSelect += OnButtonSelect;

            // Create the view manager instance
            ViewManager = new ViewManager(this, _drawButton);
        }