Пример #1
0
        public void AddSpell(CommonSpell spell)
        {
            char slot = char.MinValue;

            switch (spell.Slot)
            {
            case (SpellSlot.Q):
                slot = 'q';
                break;

            case (SpellSlot.W):
                slot = 'w';
                break;

            case (SpellSlot.E):
                slot = 'e';
                break;

            case (SpellSlot.R):
                slot = 'r';
                break;
            }

            spell.UseOnComboMenu     = KoreanUtils.GetParam(champion.MainMenu, string.Format("use{0}tocombo", slot));
            spell.UseOnHarasMenu     = KoreanUtils.GetParam(champion.MainMenu, string.Format("use{0}toharas", slot));
            spell.UseOnLaneClearMenu = KoreanUtils.GetParam(champion.MainMenu, string.Format("use{0}tolaneclear", slot));
            SpellList.Add(spell);
        }
Пример #2
0
        public bool CanUseAA()
        {
            bool canHit = true;

            if (KoreanUtils.GetParam(champion.MainMenu, "supportmode") != null)
            {
                if (KoreanUtils.GetParamBool(champion.MainMenu, "supportmode") &&
                    champion.Player.CountAlliesInRange(1500f) > 0)
                {
                    canHit = false;
                }
            }
            return(canHit);
        }
Пример #3
0
        private void DrawDamage(EventArgs args)
        {
            if (Enabled())
            {
                foreach (
                    Obj_AI_Hero champ in
                    ObjectManager.Get <Obj_AI_Hero>()
                    .Where(h => h.IsVisible && h.IsEnemy && h.IsValid && h.IsHPBarRendered))
                {
                    float damage = _amountOfDamage(champ);

                    if (damage > 0)
                    {
                        Vector2 pos = champ.HPBarPosition;

                        if (KoreanUtils.GetParamBool(champion.MainMenu, "killableindicator") &&
                            (damage > champ.Health + 50f))
                        {
                            Render.Circle.DrawCircle(champ.Position, 100, Color.Red);
                            Render.Circle.DrawCircle(champ.Position, 75, Color.Red);
                            Render.Circle.DrawCircle(champ.Position, 50, Color.Red);
                            Text.X = (int)pos.X + 40;
                            Text.Y = (int)pos.Y - 20;
                            Text.OnEndScene();
                        }

                        if (KoreanUtils.GetParamBool(champion.MainMenu, "damageindicator"))
                        {
                            float healthAfterDamage = Math.Max(0, champ.Health - damage) / champ.MaxHealth;
                            float posY           = pos.Y + 20f;
                            float posDamageX     = pos.X + 12f + Width * healthAfterDamage;
                            float posCurrHealthX = pos.X + 12f + Width * champ.Health / champ.MaxHealth;

                            Drawing.DrawLine(posDamageX, posY, posDamageX, posY + Height, 2, barColor);

                            float diff = (posCurrHealthX - posDamageX) + 3;

                            float pos1 = pos.X + 9 + (107 * healthAfterDamage);

                            for (int i = 0; i < diff; i++)
                            {
                                Drawing.DrawLine(pos1 + i, posY, pos1 + i, posY + Height, 1, comboDamageColor);
                            }
                        }
                    }
                }
            }
        }
Пример #4
0
        private bool UltimateUp()
        {
            bool b;

            if (KoreanUtils.GetParamBool(champion.MainMenu, "forceultusingmouse") &&
                champion.MainMenu.Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo)
            {
                b = champion.Spells.R.IsReady() && champion.Spells.R.CanCast();
            }
            else
            {
                b = false;
            }

            return(b);
        }
Пример #5
0
 private bool Enabled()
 {
     return((Active) && (_amountOfDamage != null) &&
            ((KoreanUtils.GetParamBool(champion.MainMenu, "damageindicator")) ||
             KoreanUtils.GetParamBool(champion.MainMenu, "killableindicator")));
 }