public Annie() { Player = ObjectManager.Player; MainMenu = new CommonMenu(MenuDisplay, true); Orbwalker = MainMenu.Orbwalker; AnnieCustomMenu.Load(MainMenu); LoadLambdaExpressions(); Spells = new CommonSpells(this); AnnieSpells.Load(this); Buttons = new AnnieButtons(this); AnnieOrbwalker = new AnnieCore(this); Draws = new AnnieDrawings(this); DrawDamage = new CommonDamageDrawing(this); DisableAA = new CommonDisableAA(this); ForceUltimate = new CommonForceUltimate(this); UltimateRange = Spells.R.Range; ForceUltimate.ForceUltimate = AnnieOrbwalker.Ultimate; DrawDamage.AmountOfDamage = Spells.MaxComboDamage; DrawDamage.Active = true; Tibbers = new AnnieTibbers(this); Obj_AI_Base.OnSpellCast += EAgainstEnemyAA; Interrupter2.OnInterruptableTarget += InterruptDangerousSpells; AntiGapcloser.OnEnemyGapcloser += StunGapCloser; Game.OnUpdate += StackE; Obj_AI_Base.OnLevelUp += EvolveUltimate; }
public Annie() { Player = ObjectManager.Player; MainMenu = new CommonMenu(MenuDisplay, true); Orbwalker = MainMenu.Orbwalker; AnnieCustomMenu.Load(MainMenu); LoadLambdaExpressions(); Spells = new CommonSpells(this); AnnieSpells.Load(this); Buttons = new AnnieButtons(this); AnnieOrbwalker = new AnnieCore(this); Draws = new AnnieDrawings(this); DrawDamage = new CommonDamageDrawing(this); DisableAA = new CommonDisableAA(this); ForceUltimate = new CommonForceUltimate(this); UltimateRange = Spells.R.Range; ForceUltimate.ForceUltimate = AnnieOrbwalker.Ultimate; DrawDamage.AmountOfDamage = Spells.MaxComboDamage; DrawDamage.Active = true; Tibbers = new AnnieTibbers(this); Obj_AI_Base.OnProcessSpellCast += EAgainstEnemyAA; Interrupter2.OnInterruptableTarget += InterruptDangerousSpells; AntiGapcloser.OnEnemyGapcloser += StunGapCloser; Game.OnUpdate += StackE; Obj_AI_Base.OnLevelUp += EvolveUltimate; }