Пример #1
0
        public static Texture2D RenderSpriteLine(UIDynamicFont font, UITextureAtlas atlas, string spriteName, Color bgColor, string text, float textScale = 1)
        {
            UITextureAtlas.SpriteInfo spriteInfo = atlas[spriteName];
            if (spriteInfo == null)
            {
                CODebugBase <InternalLogChannel> .Warn(InternalLogChannel.UI, "Missing sprite " + spriteName + " in " + atlas.name);

                return(null);
            }
            else
            {
                textScale *= 2;

                Texture2D texture        = atlas.texture;
                float     calcHeight     = font.size * textScale * 2;
                float     calcProportion = spriteInfo.region.width * texture.width / (spriteInfo.region.height * texture.height);
                float     calcWidth      = Mathf.CeilToInt(calcHeight * calcProportion);

                int height = Mathf.CeilToInt(calcHeight);
                int width  = Mathf.CeilToInt(calcWidth);

                float textureScale = height / (spriteInfo.region.height * texture.height);

                LogUtils.DoLog($"height = {height} - width = {width} -  renderer.pixelRatio = 1 - textureScale = {height} / {(spriteInfo.region.height * texture.height)}");

                var   size        = new Vector3(width, height);
                float borderWidth = textScale * 3;

                Vector2 textDimensions = MeasureTextWidth(font, text, textScale, out Vector2 yBounds);
                float   borderBottom   = Mathf.Max(0, (spriteInfo.border.bottom * textScale * 2) + Mathf.Min(0, yBounds.x));
                var     textAreaSize   = new Vector4((spriteInfo.border.left * textScale * 2) + borderWidth, borderBottom + borderWidth, width - (spriteInfo.border.horizontal * textScale * 2) - borderWidth, height - (spriteInfo.border.top * textScale * 2) - borderBottom - borderWidth);

                float multipler = Mathf.Min(Mathf.Min(3.5f, textAreaSize.z / textDimensions.x), Mathf.Min(3.5f, textAreaSize.w / textDimensions.y));
                if (multipler > 1)
                {
                    textScale     *= 1 + ((multipler - 1) / 2.1f);
                    multipler      = 1;
                    textDimensions = MeasureTextWidth(font, text, textScale, out yBounds);
                }

                var imageSize = new Vector2(Mathf.NextPowerOfTwo((int)Mathf.Max(textDimensions.x * multipler, width)), Mathf.NextPowerOfTwo((int)Mathf.Max(textDimensions.y, height)));


                var tex = new Texture2D((int)imageSize.x, (int)imageSize.y, TextureFormat.ARGB32, false);
                tex.SetPixels(new Color[(int)(imageSize.x * imageSize.y)]);


                var texText = new Texture2D((int)textDimensions.x, (int)textDimensions.y, TextureFormat.ARGB32, false);
                texText.SetPixels(new Color[(int)(textDimensions.x * textDimensions.y)]);

                Color contrastColor = KlyteMonoUtils.ContrastColor(bgColor);

                Vector2 position = RenderSprite(atlas, spriteName, contrastColor, tex, textureScale);
                RenderSprite(atlas, spriteName, bgColor, tex, null, tex.height - (int)(borderWidth * 2), null, new Vector2((textScale / 2) - 0.5f, (textScale / 2) - 0.5f), (a, b) =>
                {
                    if (b.a == 1)
                    {
                        return(b);
                    }

                    if (b.a == 0)
                    {
                        return(a);
                    }

                    float totalAlpha = a.a + b.a;
                    return((a * (1 - b.a)) + (b * b.a));
                });
                Vector2 posText = position + VectorUtils.XY(textAreaSize) + new Vector2((textAreaSize.z / 2) - (textDimensions.x * multipler / 2) + 1, (textAreaSize.w / 2) - (textDimensions.y / 2) - (yBounds.x / 2));

                RenderText(font, text, new Vector3(0, -yBounds.x), textScale, contrastColor, bgColor, texText);

                if (multipler < 1)
                {
                    TextureScaler.scale(texText, (int)(texText.width * multipler), texText.height);
                }
                MergeTextures(tex, texText.GetPixels(), (int)posText.x, (int)posText.y, texText.width, texText.height, false);
                UnityEngine.Object.Destroy(texText);
                tex.Apply();

                return(tex);
            }
        }
Пример #2
0
            public ComparableRoad(ushort segmentId, bool startNode)
            {
                NetSegment segment = NetManager.instance.m_segments.m_buffer[segmentId];

                if (startNode)
                {
                    nodeReference = segment.m_startNode;
                }
                else
                {
                    nodeReference = segment.m_endNode;
                }

                bool entering = startNode != ((NetManager.instance.m_segments.m_buffer[segmentId].m_flags & NetSegment.Flags.Invert) != 0);

                NetNode node = NetManager.instance.m_nodes.m_buffer[nodeReference];

                isPassing        = false;
                segmentReference = 0;
                for (int i = 0; i < 7; i++)
                {
                    ushort segment1 = node.GetSegment(i);
                    if (segment1 > 0 && segment1 != segmentId)
                    {
                        for (int j = i + 1; j < 8; j++)
                        {
                            ushort segment2 = node.GetSegment(j);
                            if (segment2 > 0 && segment2 != segmentId)
                            {
                                isPassing = IsSameName(segment1, segment2, true);
                                if (isPassing)
                                {
                                    segmentReference = segment1;
                                    break;
                                }
                            }
                        }
                        if (isPassing)
                        {
                            break;
                        }
                    }
                }
                if (!isPassing)
                {
                    for (int i = 0; i < 7; i++)
                    {
                        ushort segment1 = node.GetSegment(i);
                        if (segment1 > 0 && segment1 != segmentId)
                        {
                            NetSegment segment1Obj         = NetManager.instance.m_segments.m_buffer[segment1];
                            bool       isSegment1StartNode = segment1Obj.m_startNode == nodeReference;
                            bool       isSegment1Entering  = isSegment1StartNode != ((NetManager.instance.m_segments.m_buffer[segment1].m_flags & NetSegment.Flags.Invert) != 0);

                            if (!(segment1Obj.Info.GetAI() is RoadBaseAI seg1Ai))
                            {
                                continue;
                            }

                            bool isSegment1TwoWay = segment1Obj.Info.m_hasBackwardVehicleLanes && segment1Obj.Info.m_hasForwardVehicleLanes;

                            if (!isSegment1TwoWay && isSegment1Entering == entering)
                            {
                                LogUtils.DoLog($"IGNORED: {segment1} (Tw=>{isSegment1TwoWay},entering=>{entering},s1entering=>{isSegment1Entering})");
                                continue;
                            }

                            if (segmentReference == 0)
                            {
                                segmentReference = segment1;
                            }
                            else
                            {
                                NetSegment segmentRefObj = NetManager.instance.m_segments.m_buffer[segmentReference];
                                if (!(segmentRefObj.Info.GetAI() is RoadBaseAI roadAi))
                                {
                                    continue;
                                }
                                if (!roadAi.m_highwayRules && seg1Ai.m_highwayRules)
                                {
                                    segmentReference = segment1;
                                    continue;
                                }
                                if (roadAi.m_highwayRules && !seg1Ai.m_highwayRules)
                                {
                                    continue;
                                }
                                int laneCount1   = (segment1Obj.Info.m_forwardVehicleLaneCount + segment1Obj.Info.m_backwardVehicleLaneCount);
                                int laneCountRef = (segmentRefObj.Info.m_forwardVehicleLaneCount + segmentRefObj.Info.m_backwardVehicleLaneCount);
                                if (laneCount1 > laneCountRef)
                                {
                                    segmentReference = segment1;
                                    continue;
                                }
                                if (laneCount1 < laneCountRef)
                                {
                                    continue;
                                }
                                if (segment1Obj.Info.m_halfWidth > segmentRefObj.Info.m_halfWidth)
                                {
                                    segmentReference = segment1;
                                    continue;
                                }
                            }
                        }
                    }
                }
                if (segmentReference > 0)
                {
                    NetSegment segmentRefObj = NetManager.instance.m_segments.m_buffer[segmentReference];
                    NetInfo    infoRef       = segmentRefObj.Info;
                    isHighway = infoRef.GetAI() is RoadBaseAI aiRef && aiRef.m_highwayRules;
                    width     = infoRef.m_halfWidth * 2;
                    lanes     = infoRef.m_backwardVehicleLaneCount + infoRef.m_forwardVehicleLaneCount;
                }
                else
                {
                    isHighway = false;
                    width     = 0;
                    lanes     = 0;
                }
            }