protected override void InitShaderParameterTargets(Device device) { CShaderBufferDeclaration matrixBufferDeclaration = new CShaderBufferDeclaration(); matrixBufferDeclaration.targetBuffer = m_matrixBuffer; matrixBufferDeclaration.targetSlot = 0; matrixBufferDeclaration.targetStage = EShaderTargetStage.Vertex; matrixBufferDeclaration.AddParameterTarget(SShaderParameterNames.WorldMatrixParameterName, EShaderParameterType.Matrix); matrixBufferDeclaration.AddParameterTarget(SShaderParameterNames.InvTransWorldMatrixParName, EShaderParameterType.Matrix); AddShaderBufferDeclaration(in matrixBufferDeclaration); CShaderBufferDeclaration matBufferDeclaration = new CShaderBufferDeclaration(); matBufferDeclaration.targetBuffer = m_matDescBuffer; matBufferDeclaration.targetSlot = 1; matBufferDeclaration.targetStage = EShaderTargetStage.Pixel; matBufferDeclaration.AddParameterTarget(new SHashedName("tintColor"), EShaderParameterType.Color); matBufferDeclaration.AddParameterTarget(new SHashedName("specularColor"), EShaderParameterType.Color); matBufferDeclaration.AddParameterTarget(new SHashedName("specularPower"), EShaderParameterType.Scalar); AddShaderBufferDeclaration(matBufferDeclaration); SShaderTextureTarget diffuseTextureTarget; diffuseTextureTarget.parameterName = new SHashedName("diffuseTexture"); diffuseTextureTarget.targetSlot = 0; diffuseTextureTarget.targetStage = EShaderTargetStage.Pixel; AddShaderTextureTarget(in diffuseTextureTarget); }
protected override void InitShaderParameterTargets(Device device) { CShaderBufferDeclaration matrixBufferDeclaration = new CShaderBufferDeclaration(); matrixBufferDeclaration.targetBuffer = m_matrixBuffer; matrixBufferDeclaration.targetSlot = 0; matrixBufferDeclaration.targetStage = EShaderTargetStage.Vertex; matrixBufferDeclaration.AddParameterTarget(SShaderParameterNames.WorldMatrixParameterName, EShaderParameterType.Matrix); matrixBufferDeclaration.AddParameterTarget(SShaderParameterNames.InvTransWorldMatrixParName, EShaderParameterType.Matrix); AddShaderBufferDeclaration(in matrixBufferDeclaration); }
protected override void InitShaderParameterTargets(Device device) { CShaderBufferDeclaration matrixBufferDeclaration = new CShaderBufferDeclaration(); matrixBufferDeclaration.targetBuffer = m_matrixBuffer; matrixBufferDeclaration.targetSlot = 0; matrixBufferDeclaration.targetStage = EShaderTargetStage.Vertex; matrixBufferDeclaration.AddParameterTarget(new SHashedName("mvpMatrix"), EShaderParameterType.Matrix); AddShaderBufferDeclaration(matrixBufferDeclaration); SShaderTextureTarget textureTarget; textureTarget.targetSlot = 0; textureTarget.targetStage = EShaderTargetStage.Pixel; textureTarget.parameterName = new SHashedName("texture"); AddShaderTextureTarget(in textureTarget); }