Пример #1
0
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            var Target = target as MeshInspector;

            EditorGUILayout.LabelField("Mesh Info:");
            EditorGUILayout.HelpBox(Target.GetMeshInfo(), MessageType.None);

            Mesh mesh = Target.Mesh;

            GUI.changed = false;
            int maxTriangleIndex = mesh ? Target.Mesh.triangles.Length / 3 - 1 : 0;

            GUI.enabled            = mesh;
            Target.inspectTriangle = EditorGUILayout.Toggle("Inspect triangle", Target.inspectTriangle);
            Target.triangleIndex   = EditorGUILayout.IntSlider($"Triangle index ({Target.triangleIndex}/{maxTriangleIndex}):", Target.triangleIndex, 0, maxTriangleIndex);
            if (GUILayout.Button("Next"))
            {
                Target.TriangleIndexNext();
            }
            if (GUILayout.Button("Previous"))
            {
                Target.TriangleIndexPrev();
            }

            string triangleInfo;

            if (Target.inspectTriangle && Target.TriangleIndexIsValid())
            {
                var(p0, p1, p2) = Target.GetTriangle(Target.triangleIndex);
                triangleInfo    = $"0: {p0}\n1: {p1}\n2: {p2}\nArea: {Geom.TriangleArea(p0, p1, p2)}";
            }
            else
            {
                triangleInfo = "0 ...\n1 ...\n2 ...\nArea: ...";
            }
            EditorGUILayout.LabelField("Triangle Info:");
            EditorGUILayout.HelpBox(triangleInfo, MessageType.None);


            GUI.enabled = true;
        }