private void SldrDelay_ValueChanged(object sender, EventArgs e) { if (!delayUpdating && nudDelay.Maximum != 0) { // recalculate nud value and update nud double framerate = sldrDelay.Maximum / (double)nudDelay.Maximum; nudDelay.Value = (decimal)(sldrDelay.Value / framerate); } presenter.View_DelayChanged(sldrDelay.Value); }
private void SldrDelay_ValueChanged(object sender, EventArgs e) { presenter.View_DelayChanged(sldrDelay.Value); }