Пример #1
0
        public void SetToStoryChoice(ConversationUI conversationUI, StoryChoice storyChoice)
        {
            m_ConversationUI     = conversationUI;
            m_CurrentStoryChoice = storyChoice;

            var factionIcon = GetCurrentFactionIcon(storyChoice);

            if ((storyChoice.conditions.CheckConditions() == false && storyChoice.conditions.Length > 0))
            {
                choiceText.text = "Should not be visible, son";
                state           = State.Hidden;

                gameObject.SetActive(false);
            }
            else if (storyChoice.enabledConditions.CheckConditions() == false && storyChoice.enabledConditions.Length > 0)
            {
                var rawMainText = storyChoice.definition.choiceText;
                rawMainText = rawMainText.Replace("%FACTIONMEMBER", storyChoice.parentStoryNode.parentLocation.owningFaction.definition.memberName);

                rawMainText = rawMainText.Replace("%FACTION", storyChoice.parentStoryNode.parentLocation.owningFaction.definition.name);

                rawMainText = rawMainText.Replace("%RIVALFACTIONMEMBER", Game.instance.definitions.factionDefinitions[storyChoice.parentStoryNode.parentLocation.owningFaction.definition.rivalFaction].memberName);
                rawMainText = rawMainText.Replace("%RIVALFACTION", Game.instance.definitions.factionDefinitions[storyChoice.parentStoryNode.parentLocation.owningFaction.definition.rivalFaction].name);


                rawMainText = rawMainText.Replace("%LOCATION", storyChoice.parentStoryNode.parentLocation.definition.name);
                rawMainText = rawMainText.Replace("%GOLD", Game.instance.world.gold.ToString());
                rawMainText = rawMainText.Replace("%PAWNS", Game.instance.world.pawns.ToString());
                rawMainText = rawMainText.Replace("%REPUTATION", storyChoice.parentStoryNode.parentLocation.owningFaction.reputation.ToString());

                choiceText.text = rawMainText;
                state           = State.Disabled;

                choiceText.fontStyle = FontStyles.Strikethrough;
                choiceText.color     = disabledTextColor;

                m_Button.onClick.AddListener(OnPressedDisabled);

                gameObject.SetActive(true);

                if (factionIcon != null)
                {
                    factionIcon.color = Color.black;
                    factionIcon.gameObject.SetActive(true);
                }
            }
            else
            {
                var rawMainText = storyChoice.definition.choiceText;

                rawMainText = rawMainText.Replace("%FACTIONMEMBER", storyChoice.parentStoryNode.parentLocation.owningFaction.definition.memberName);

                rawMainText = rawMainText.Replace("%FACTION", storyChoice.parentStoryNode.parentLocation.owningFaction.definition.name);

                rawMainText = rawMainText.Replace("%RIVALFACTIONMEMBER", Game.instance.definitions.factionDefinitions[storyChoice.parentStoryNode.parentLocation.owningFaction.definition.rivalFaction].memberName);
                rawMainText = rawMainText.Replace("%RIVALFACTION", Game.instance.definitions.factionDefinitions[storyChoice.parentStoryNode.parentLocation.owningFaction.definition.rivalFaction].name);


                rawMainText = rawMainText.Replace("%LOCATION", storyChoice.parentStoryNode.parentLocation.definition.name);
                rawMainText = rawMainText.Replace("%GOLD", Game.instance.world.gold.ToString());
                rawMainText = rawMainText.Replace("%PAWNS", Game.instance.world.pawns.ToString());
                rawMainText = rawMainText.Replace("%REPUTATION", storyChoice.parentStoryNode.parentLocation.owningFaction.reputation.ToString());

                choiceText.text  = rawMainText;
                state            = State.Visible;
                choiceText.color = regularTextColor;

                m_Button.onClick.AddListener(OnPressedValid);

                gameObject.SetActive(true);

                if (factionIcon != null)
                {
                    factionIcon.gameObject.SetActive(true);
                }
            }
        }
Пример #2
0
        private IEnumerator DelayedStart()
        {
            yield return(new WaitForEndOfFrame());

            m_ConversationUI = Game.instance.conversationUI;
        }