public void Serialize(SerializationBuffer buf) { buf.SeekZero(); buf.WriteInt((int)NetworkMessageID.SceneLoading); buf.WriteString(SceneName); }
public void Serialize(SerializationBuffer buf) { buf.SeekZero(); buf.WriteInt((int)NetworkMessageID.PlayerRegistration); buf.WriteString(PlayerName); }
public void Serialize(SerializationBuffer buf) { buf.SeekZero(); buf.WriteInt((int)NetworkMessageID.PlayerAdd); buf.WriteBool(Add); buf.WriteBool(ForLocalPlayer); buf.WriteInt(PlayerId); buf.WriteString(PlayerName); }