private void KinectSkeletonViewer_OnLoaded(object sender, RoutedEventArgs e)
        {
            // Build a set of Skeletons, and bind each of their control properties to those
            // exposed on this class so that changes are propagated.
            for (int i = 0; i < SkeletonCount; i++)
            {
                var skeletonCanvas = new KinectSkeleton();
                skeletonCanvas.ClipToBounds = true;

                var showBonesBinding = new Binding("ShowBones");
                showBonesBinding.Source = this;
                skeletonCanvas.SetBinding(KinectSkeleton.ShowBonesProperty, showBonesBinding);

                var showJointsBinding = new Binding("ShowJoints");
                showJointsBinding.Source = this;
                skeletonCanvas.SetBinding(KinectSkeleton.ShowJointsProperty, showJointsBinding);

                var showCenterBinding = new Binding("ShowCenter");
                showCenterBinding.Source = this;
                skeletonCanvas.SetBinding(KinectSkeleton.ShowCenterProperty, showCenterBinding);

                this.skeletonCanvases.Add(skeletonCanvas);
                this.jointMappings.Add(new Dictionary <JointType, JointMapping>());
                this.SkeletonCanvasPanel.Children.Add(skeletonCanvas);
            }
        }
        private void KinectSkeletonViewer_OnLoaded(object sender, RoutedEventArgs e)
        {
            // Build a set of Skeletons, and bind each of their control properties to those
            // exposed on this class so that changes are propagated.
            for (int i = 0; i < SkeletonCount; i++)
            {
                var skeletonCanvas = new KinectSkeleton();
                skeletonCanvas.ClipToBounds = true;

                var showBonesBinding = new Binding("ShowBones");
                showBonesBinding.Source = this;
                skeletonCanvas.SetBinding(KinectSkeleton.ShowBonesProperty, showBonesBinding);

                var showJointsBinding = new Binding("ShowJoints");
                showJointsBinding.Source = this;
                skeletonCanvas.SetBinding(KinectSkeleton.ShowJointsProperty, showJointsBinding);

                var showCenterBinding = new Binding("ShowCenter");
                showCenterBinding.Source = this;
                skeletonCanvas.SetBinding(KinectSkeleton.ShowCenterProperty, showCenterBinding);

                this.skeletonCanvases.Add(skeletonCanvas);
                this.jointMappings.Add(new Dictionary<JointType, JointMapping>());
                this.SkeletonCanvasPanel.Children.Add(skeletonCanvas);
            }
        }