Пример #1
0
        internal override void PrepareXNAResources()
        {
            ReleaseXNAResources();
            switch (Mode)
            {
            case Modes.IR1024:
                VideoTextureBuffer = new TextureDoubleBuffer(XDevice, 1280, 1024, SurfaceFormat.Bgra4444);
                break;

            case Modes.IR480:
                VideoTextureBuffer = new TextureDoubleBuffer(XDevice, 640, 488, SurfaceFormat.Bgra4444);
                break;

            case Modes.RGB1024:
                VideoTextureBuffer = new TextureDoubleBuffer(XDevice, 1280, 1024, SurfaceFormat.Color);
                Prebuffer          = new byte[1280 * 1024 * 4];
                break;

            case Modes.RGB480:
                VideoTextureBuffer = new TextureDoubleBuffer(XDevice, 640, 480, SurfaceFormat.Color);
                Prebuffer          = new byte[640 * 480 * 4];
                break;

            case Modes.Depth480:
                DepthTextureBuffer = new TextureDoubleBuffer(XDevice, 640, 480, SurfaceFormat.Bgra4444, DepthAvgFrameCount);
                VideoTextureBuffer = new TextureDoubleBuffer(XDevice, 640, 480, SurfaceFormat.Color);
                Prebuffer          = new byte[640 * 480 * 4];
                break;
            }
        }
Пример #2
0
 internal override void PrepareXNAResources()
 {
     DepthTextureBuffer = new TextureDoubleBuffer(XDevice, 640, 480, SurfaceFormat.Bgra4444);
     VideoTextureBuffer = new TextureDoubleBuffer(XDevice, 640, 480, SurfaceFormat.Color);
     XNAReady           = true;
     UploadTextures();
 }
Пример #3
0
 public void SetDevice(GraphicsDevice device, Effect effect)
 {
     XDevice = device;
     XEffect = effect;
     if (DataTexture != null)
     {
         DataTexture.Dispose();
         DataTexture = null;
     }
     RefreshTexture();
     Rect = new Microsoft.Xna.Framework.Rectangle(0, 0, XDevice.PresentationParameters.BackBufferWidth, XDevice.PresentationParameters.BackBufferHeight);
     XPlane.SetDevice(XDevice);
 }
Пример #4
0
 private void RefreshTexture()
 {
     if (XDevice != null && !XDevice.IsDisposed)
     {
         if ((DataTexture == null || (Data != null && DataTexture.Width != Data.Length)) && XDevice != null && Data != null)
         {
             DataTexture = new TextureDoubleBuffer(XDevice, Data.Length, 1, SurfaceFormat.Single);
         }
         if (DataTexture != null)
         {
             DataTexture.SetData <float>(Data);
         }
     }
 }
Пример #5
0
 internal override void ReleaseXNAResources()
 {
     XNAReady = false;
     if (VideoTextureBuffer != null)
     {
         VideoTextureBuffer.Dispose();
         VideoTextureBuffer = null;
     }
     if (DepthTextureBuffer != null)
     {
         DepthTextureBuffer.Dispose();
         DepthTextureBuffer = null;
     }
     FileLoaded = false;
 }