Пример #1
0
 public Skeleton(SkeletonJoint[] joints, ulong id, float[] lean, int state)
 {
     this.joints = joints;
     this.ID = id;
     var leanp = new PointF();
     leanp.X = lean[1];
     leanp.Y = lean[2];
     this.Lean = leanp;
     this.LeanTrackingState = (TrackingState)(int)lean[0];
     this.State = state;
 }
Пример #2
0
 public Skeleton(Body body)
 {
     this.ID = body.TrackingId;
     this.Lean = body.Lean;
     this.LeanTrackingState = (TrackingState)body.LeanTrackingState;
     this.State |= body.IsRestricted ? 0x01 : 0x00;
     this.State |= body.HandLeftState == HandState.Closed ? 0x02 : body.HandLeftState == HandState.Open ? 0x04 : body.HandLeftState == HandState.Lasso ? 0x08 : 0x00;
     this.State |= body.HandRightState == HandState.Closed ? 0x20 : body.HandRightState == HandState.Open ? 0x40 : body.HandRightState == HandState.Lasso ? 0x80 : 0x00;
     this.joints = new SkeletonJoint[Body.JointCount];
     for (int i = 0; i < Body.JointCount; ++i)
     {
         joints[i] = new SkeletonJoint(body.Joints[(JointType)i], body.JointOrientations[(JointType)i]);
     }
 }
Пример #3
0
 internal Skeleton ToSkeleton()
 {
     var joints = new SkeletonJoint[]
     {
         new SkeletonJoint(0,this.SpineBase),
         new SkeletonJoint(1,this.SpineMid),
         new SkeletonJoint(2,this.Neck),
         new SkeletonJoint(3,this.Head),
         new SkeletonJoint(4,this.ShoulderLeft),
         new SkeletonJoint(5,this.ElbowLeft),
         new SkeletonJoint(6,this.WristLeft),
         new SkeletonJoint(7,this.HandLeft),
         new SkeletonJoint(8,this.ShoulderRight),
         new SkeletonJoint(9,this.ElbowRight),
         new SkeletonJoint(10,this.WristRight),
         new SkeletonJoint(11,this.HandRight),
         new SkeletonJoint(12,this.HipLeft),
         new SkeletonJoint(13,this.KneeLeft),
         new SkeletonJoint(14,this.AnkleLeft),
         new SkeletonJoint(15,this.FootLeft),
         new SkeletonJoint(16,this.HipRight),
         new SkeletonJoint(17,this.KneeRight),
         new SkeletonJoint(18,this.AnkleRight),
         new SkeletonJoint(19,this.FootRight),
         new SkeletonJoint(20,this.SpineShoulder),
         new SkeletonJoint(21,this.HandTipLeft),
         new SkeletonJoint(22,this.ThumbLeft),
         new SkeletonJoint(23,this.HandTipRight),
         new SkeletonJoint(24,this.ThumbRight)
     };
     return new Skeleton(joints, this.ID, this.LeanState, this.State);
 }