Пример #1
0
 protected override void OnCommitMission()
 {
     foreach (OverlayReactionlMission.ReactionUIContainer container in this._containers)
     {
         OverlayReactionlMission.ReactionUIContainer rui = container;
         if (rui.TargetFleet.HasValue)
         {
             FleetInfo fleetInfo = rui.Reaction.fleetsInRange.FirstOrDefault <FleetInfo>((Func <FleetInfo, bool>)(x =>
             {
                 int id          = x.ID;
                 int?targetFleet = rui.TargetFleet;
                 if (id == targetFleet.GetValueOrDefault())
                 {
                     return(targetFleet.HasValue);
                 }
                 return(false);
             }));
             int systemId = rui.Reaction.fleet.SystemID;
             this._app.GameDatabase.ChangeDiplomacyState(rui.Reaction.fleet.PlayerID, fleetInfo.PlayerID, DiplomacyState.WAR);
             this._app.GameDatabase.UpdateFleetLocation(rui.Reaction.fleet.ID, fleetInfo.SystemID, new int?());
             MissionInfo missionByFleetId = this._app.GameDatabase.GetMissionByFleetID(rui.Reaction.fleet.ID);
             if (missionByFleetId == null)
             {
                 Kerberos.Sots.StarFleet.StarFleet.SetRelocationMission(this._app.Game, rui.Reaction.fleet.ID, systemId, false, (List <int>)null);
             }
             else
             {
                 List <WaypointInfo> list = this._app.GameDatabase.GetWaypointsByMissionID(missionByFleetId.ID).ToList <WaypointInfo>();
                 foreach (WaypointInfo waypointInfo in list)
                 {
                     this._app.GameDatabase.RemoveWaypoint(waypointInfo.ID);
                 }
                 this._app.GameDatabase.InsertWaypoint(missionByFleetId.ID, WaypointType.TravelTo, new int?(systemId));
                 foreach (WaypointInfo waypointInfo in list)
                 {
                     this._app.GameDatabase.InsertWaypoint(missionByFleetId.ID, waypointInfo.Type, waypointInfo.SystemID);
                 }
             }
         }
         this._app.Game.RemoveReaction(rui.Reaction);
     }
     if (!this._app.GameSetup.IsMultiplayer)
     {
         this._app.Game.Phase4_Combat();
     }
     else if (this._app.Network.IsJoined)
     {
         this._app.GameDatabase.LogComment("SYNC REACTIONS");
         this._app.Network.SendHistory(this._app.GameDatabase.GetTurnCount());
     }
     else
     {
         if (!this._app.Network.IsHosting)
         {
             return;
         }
         this._app.Network.ReactionComplete();
     }
 }
Пример #2
0
 private void SelectReaction(
     OverlayReactionlMission.ReactionUIContainer reaction)
 {
     if (this._selectedReaction != null)
     {
         this._app.UI.SetVisible(this.UI.Path(this._selectedReaction.ListItemID, "reaction_selection"), false);
     }
     this._selectedReaction = reaction;
     if (this._selectedReaction == null)
     {
         return;
     }
     this.SelectedFleet = this._selectedReaction.Reaction.fleet.ID;
     this._app.UI.SetVisible(this.UI.Path(this._selectedReaction.ListItemID, "reaction_selection"), true);
     this._reactionfleet.SetSyncedFleets(this._selectedReaction.Reaction.fleet.ID);
     OverlayMission.RefreshFleetAdmiralDetails(this.App, this.ID, this._selectedReaction.Reaction.fleet.ID, "admiralDetails1");
     this.SelectedFleet              = 0;
     this.SelectedPlanet             = 0;
     this._fleetWidget.Selected      = -1;
     this._fleetWidget.SelectedFleet = 0;
     this._fleetWidget.SetSyncedFleets(this._selectedReaction.Reaction.fleetsInRange);
     if (this._selectedReaction.TargetFleet.HasValue)
     {
         this._fleetWidget.Selected      = this._selectedReaction.TargetFleet.Value;
         this._fleetWidget.SelectedFleet = this._selectedReaction.TargetFleet.Value;
     }
     else
     {
         this.SelectedFleet              = 0;
         this.SelectedPlanet             = 0;
         this._fleetWidget.Selected      = -1;
         this._fleetWidget.SelectedFleet = 0;
     }
     this.FocusOnStarSystem(this._selectedReaction.Reaction.fleet.SystemID);
     this._systemWidget.Sync(this._selectedReaction.Reaction.fleet.SystemID);
 }