Пример #1
0
        private static SimulationSceneDescription CreateJumpingScene()
        {
            var groundPos       = new Vector3(0.476771f, -4.8f, -2.61f);
            var groundScale     = new Vector3(1000000f, 9.56f, 29.8f);
            var groundTransform = new Transform(groundPos, groundScale);
            var ground          = new Ground(groundTransform);

            var distanceMarkerSpawner = new DistanceMarkerSpawner(
                new Transform(new Vector3(-0.45f, 1.63f, 0), 90f), 5, 1, 90f
                );

            return(new SimulationSceneDescription {
                Version = 1,
                Structures = new IStructure[] { ground, distanceMarkerSpawner },
                DropHeight = 0.5f,
                CameraControlPoints = flatGroundControlPoints
            });
        }
Пример #2
0
        private static SimulationSceneDescription CreateClimbingScene()
        {
            int stepCount  = 4000;
            var structures = new IStructure[stepCount + 2];

            var groundPos   = new Vector3(14.6f, -4.8f, -2.61f);
            var groundScale = new Vector3(1000000, 30f, 29.8f);
            var ground      = new Ground(new Transform(groundPos, 45f, groundScale));

            structures[0] = ground;

            var distanceMarkerSpawner = new DistanceMarkerSpawner(
                new Transform(new Vector3(-0.45f, 5.5f, 0), 45f),
                5f * Mathf.Sin((float)Math.PI * 0.25f),
                1f / Mathf.Sin((float)Math.PI * 0.25f)
                );

            structures[1] = distanceMarkerSpawner;

            var spawnPosition = new Vector3(0.46f, 0.99243f, -1.8f);
            var stepDistance  = 1.5f;
            var spawnDistance = new Vector3(stepDistance, Mathf.Sin(Mathf.PI / 2) * stepDistance, 0);
            var stepScale     = new Vector3(3f, 3f, 30f);

            spawnPosition -= spawnDistance * (stepCount / 2);
            for (int i = 0; i < stepCount; i++)
            {
                spawnPosition    += spawnDistance;
                structures[i + 2] = new Stairstep(new Transform(spawnPosition, -16f, stepScale));
            }

            return(new SimulationSceneDescription {
                Version = 1,
                Structures = structures,
                DropHeight = 1f,
                CameraControlPoints = new [] {
                    new CameraControlPoint(0, 9, 0.5f), new CameraControlPoint(1, 10, 0.5f)
                }
            });
        }