Пример #1
0
        public static void Postfix(SoundDef soundDef, SoundInfo info)
        {
            TargetInfo maker = info.Maker;

            if (maker != null)
            {
                StackTrace st = new StackTrace();
                maker.Map.GetComponent <MapComp_Noise>().AddBang(maker.Cell, NoiseUtility.GetSoundLevel(soundDef));
            }
        }
Пример #2
0
        public static void Postfix(SoundDef soundDef, SoundInfo info, Sustainer __result)
        {
            TargetInfo maker = info.Maker;

            if (maker != null && soundDef.sustain)
            {
                int  level = (int)NoiseUtility.GetSoundLevel(soundDef);
                Pawn actor = null;
                if (!KeepQuietSettings.selfAnnoy && maker.Thing != null && maker.Thing is Pawn pawn && pawn.RaceProps.Humanlike)
                {
                    actor = pawn;
                }
                maker.Map.GetComponent <MapComp_Noise>().AddPolluter(__result, maker.Cell, level, actor);
            }
        }