Пример #1
0
        private GUIStyle getGeeAccumStyle(KeepFitCrewMember crew, Period period, GeeLoadingAccumulator accum)
        {
            GameConfig gameConfig = scenarioModule.GetGameConfig();

            GUIStyle style = new GUIStyle(GUI.skin.label);
            style.normal.textColor = Color.green;
            style.wordWrap = false;

            GeeToleranceConfig tolerance = gameConfig.GetGeeTolerance(period);
            if (tolerance == null)
            {
                return style;
            }

            float geeWarn = GeeLoadingCalculator.GetFitnessModifiedGeeTolerance(tolerance.warn, crew, gameConfig);
            float geeFatal = GeeLoadingCalculator.GetFitnessModifiedGeeTolerance(tolerance.fatal, crew, gameConfig);

            float gee = accum.GetLastGeeMeanPerSecond();
            if (gee > geeFatal)
            {
                style.normal.textColor = Color.red;
            }
            else
            {
                if (gee > geeWarn)
                {
                    style.normal.textColor = Color.yellow;
                }
            }

            return style;
        }
Пример #2
0
        private GUIStyle getGeeAccumStyle(KeepFitCrewMember crew, Period period, GeeLoadingAccumulator accum)
        {
            GameConfig gameConfig = scenarioModule.GetGameConfig();

            GUIStyle style = new GUIStyle(GUI.skin.label);

            style.normal.textColor = Color.green;
            style.wordWrap         = false;

            GeeToleranceConfig tolerance = gameConfig.GetGeeTolerance(period);

            if (tolerance == null)
            {
                return(style);
            }

            float geeWarn  = GeeLoadingCalculator.GetFitnessModifiedGeeTolerance(tolerance.warn, crew, gameConfig);
            float geeFatal = GeeLoadingCalculator.GetFitnessModifiedGeeTolerance(tolerance.fatal, crew, gameConfig);

            float gee = accum.GetLastGeeMeanPerSecond();

            if (gee > geeFatal)
            {
                style.normal.textColor = Color.red;
            }
            else
            {
                if (gee > geeWarn)
                {
                    style.normal.textColor = Color.yellow;
                }
            }

            return(style);
        }
Пример #3
0
        public static void KillKerbal(System.Object source, KeepFitCrewMember crewMember)
        {
            Vessel          vessel;
            Part            part;
            ProtoCrewMember member;

            if (!getVesselCrewMember(crewMember.Name, out vessel, out part, out member))
            {
                // very odd - we couldn't find the ProtoCrewMember for this KeepFitCrewMember
                source.Log_Release("KerbalKiller", "very odd - we couldn't find the ProtoCrewMember for this KeepFitCrewMember");
                return;
            }

            if (CameraManager.Instance.currentCameraMode == CameraManager.CameraMode.IVA)
            {
                CameraManager.Instance.SetCameraFlight();
            }


            ScreenMessages.PostScreenMessage(vessel.vesselName + ": Crewmember " + member.name + " died of G-force damage!", 30.0f, ScreenMessageStyle.UPPER_CENTER);
            FlightLogger.eventLog.Add("[" + FormatTime(vessel.missionTime) + "] " + member.name + " died of G-force damage.");
            source.Log_Release("KerbalKiller", "[{0}]: vessel[{1}] - {2} died of G-force damage.", Time.time, vessel.vesselName, member.name);

            if (!vessel.isEVA)
            {
                part.RemoveCrewmember(member);
                member.Die();
            }
        }
Пример #4
0
        public static void KillKerbal(System.Object source, KeepFitCrewMember crewMember)
        {
            Vessel vessel;
            Part part;
            ProtoCrewMember member;
            if (!getVesselCrewMember(crewMember.Name, out vessel, out part, out member))
            {
                // very odd - we couldn't find the ProtoCrewMember for this KeepFitCrewMember
                source.Log_Release("KerbalKiller", "very odd - we couldn't find the ProtoCrewMember for this KeepFitCrewMember");
                return;
            }

            if (CameraManager.Instance.currentCameraMode == CameraManager.CameraMode.IVA)
            {
                CameraManager.Instance.SetCameraFlight();
            }


            ScreenMessages.PostScreenMessage(vessel.vesselName + ": Crewmember " + member.name + " died of G-force damage!", 30.0f, ScreenMessageStyle.UPPER_CENTER);
            FlightLogger.eventLog.Add("[" + FormatTime(vessel.missionTime) + "] " + member.name + " died of G-force damage.");
            source.Log_Release("KerbalKiller", "[{0}]: vessel[{1}] - {2} died of G-force damage.", Time.time, vessel.vesselName, member.name);

            if (!vessel.isEVA)
            {
                part.RemoveCrewmember(member);
                member.Die();
            }
        }
        private GeeLoadingOutCome handleGeeLoadingUpdate(KeepFitCrewMember crewMember,
                                                         float geeLoading,
                                                         float elapsedSeconds,
                                                         GeeLoadingAccumulator accum,
                                                         GeeToleranceConfig tolerance,
                                                         float healthGeeToleranceModifier)
        {
            float meanG;

            if (accum.AccumulateGeeLoading(geeLoading, elapsedSeconds, out meanG))
            {
                float geeWarn  = GeeLoadingCalculator.GetFitnessModifiedGeeTolerance(tolerance.warn, crewMember, gameConfig);
                float geeFatal = GeeLoadingCalculator.GetFitnessModifiedGeeTolerance(tolerance.fatal, crewMember, gameConfig);

                if (meanG > geeFatal)
                {
                    return(GeeLoadingOutCome.GeeFatal);
                }
                else if (meanG > geeWarn)
                {
                    return(GeeLoadingOutCome.GeeWarn);
                }
            }

            return(GeeLoadingOutCome.Ok);
        }
Пример #6
0
        public static float GetFitnessModifiedGeeTolerance(float tolerance, KeepFitCrewMember crew, GameConfig config)
        {
            float healthGeeToleranceModifier = crew.fitnessLevel / config.initialFitnessLevel;

            // tolerance goes down to 50% normal tolerance if you zero out on your fitness compared to baseline
            float result = (tolerance / 2) + tolerance * (healthGeeToleranceModifier / 2);

            return(result);
        }
        public static float GetFitnessModifiedGeeTolerance(float tolerance, KeepFitCrewMember crew, GameConfig config)
        {
            float healthGeeToleranceModifier = crew.fitnessLevel / config.initialFitnessLevel;

            // tolerance goes down to 50% normal tolerance if you zero out on your fitness compared to baseline
            float result = (tolerance / 2) + tolerance * (healthGeeToleranceModifier / 2);

            return result;
        }
        public float?getFitnessGeeToleranceModifier(string kerbalName)
        {
            if (gameConfig == null)
            {
                return(null);
            }
            KeepFitCrewMember crewMember = getCrewMember(kerbalName);

            return(crewMember != null ? (float?)GeeLoadingCalculator.GetFitnessModifiedGeeTolerance((float)1.0, crewMember, gameConfig) :  null);
        }
        private void onGeeFatal(KeepFitCrewMember crewMember)
        {
            if (!gameConfig.enabled || gameConfig.wimpMode)
            {
                string formatted = string.Format("KeepFit - Crewman {0} suffered momentary G-LOC!", crewMember.Name);

                ScreenMessages.PostScreenMessage(formatted, 3f, ScreenMessageStyle.UPPER_CENTER);
            }
            else
            {
                KerbalKiller.KillKerbal(this, crewMember);
            }
        }
Пример #10
0
        internal void DrawExperienceTrait(KeepFitCrewMember crewMember)
        {
            ProtoCrewMember proto = HighLogic.CurrentGame.CrewRoster[crewMember.Name];

            if (proto != null)
            {
                Texture2D texTrait = proto.experienceTrait.Config.IconImage;
                if (texTrait == null)
                {
                    GUILayout.Label("(" + proto.experienceTrait.Title + ")");
                }
                else
                {
                    GUILayout.Label(new GUIContent(texTrait));
                }
            }
        }
        private void handleGeeLoadingUpdates(KeepFitCrewMember crew,
                                             float gee,
                                             float duration)
        {
            // modify the 'experienced' gee based on the crew member's fitness relative to the start state
            float healthGeeToleranceModifier = crew.fitnessLevel / gameConfig.initialFitnessLevel;

            GeeLoadingOutCome harshestOutcome = GeeLoadingOutCome.Ok;

            foreach (Period period in Enum.GetValues(typeof(Period)))
            {
                GeeToleranceConfig    tolerance;
                GeeLoadingAccumulator accum;
                crew.geeAccums.TryGetValue(period, out accum);
                gameConfig.geeTolerances.TryGetValue(period, out tolerance);

                if (tolerance != null && accum != null)
                {
                    if (!tryHandleWithGEffectsMod(crew, gee, duration, accum, tolerance, healthGeeToleranceModifier))
                    {
                        GeeLoadingOutCome outcome = handleGeeLoadingUpdate(crew, gee, duration, accum, tolerance, healthGeeToleranceModifier);
                        if (outcome > harshestOutcome)
                        {
                            harshestOutcome = outcome;
                        }
                    }
                }
            }

            switch (harshestOutcome)
            {
            case GeeLoadingOutCome.GeeFatal:
                onGeeFatal(crew);
                break;

            case GeeLoadingOutCome.GeeWarn:
                onGeeWarn(crew);
                break;
            }
        }
        private KeepFitCrewMember updateRosters(Dictionary <string, KeepFitCrewMember> roster,
                                                KeepFitVesselRecord vessel,
                                                string name,
                                                ActivityLevel activityLevel,
                                                bool activityLevelReliable)
        {
            this.Log_DebugOnly("updateRosters", "updating crewMember[{0}] activityLevel[{1}]]", name, activityLevel);

            KeepFitCrewMember keepFitCrewMember = null;

            roster.TryGetValue(name, out keepFitCrewMember);
            if (keepFitCrewMember != null)
            {
                this.Log_DebugOnly("updateRosters", "crewMember[{0}] was in the old roster", name);
            }
            else
            {
                this.Log_DebugOnly("updateRosters", "crewMember[{0}] wasn't in the old roster", name);

                // not in the old roster - add him to the new one ...
                keepFitCrewMember = new KeepFitCrewMember(name, false);
                keepFitCrewMember.fitnessLevel  = gameConfig.initialFitnessLevel;
                keepFitCrewMember.activityLevel = activityLevel;
                roster[name] = keepFitCrewMember;
            }

            if (activityLevelReliable)
            {
                keepFitCrewMember.activityLevel = activityLevel;
            }

            vessel.crew[name] = keepFitCrewMember;

            this.Log_DebugOnly("updateRosters", "crewMan[{0}] activityLevel[{1}]", name, activityLevel);

            return(keepFitCrewMember);
        }
        private bool tryHandleWithGEffectsMod(KeepFitCrewMember crewMember,
                                              float geeLoading,
                                              float elapsedSeconds,
                                              GeeLoadingAccumulator accum,
                                              GeeToleranceConfig tolerance,
                                              float healthGeeToleranceModifier)
        {
            if (!gEffectsAPI.isInitialized())
            {
                return(false);
            }
            double?downwardG = gEffectsAPI.getDownwardG(crewMember.Name);
            double?forwardG  = gEffectsAPI.getForwardG(crewMember.Name);

            if ((downwardG == null) || (forwardG == null))
            {
                return(false);
            }

            //The plain (medical) sum of longitudal and lateral G loads is used for G. Also the regular vector module Math.Sqrt(Math.Pow(downwardG, 2) + Math.Pow(upwardG, 2)) may be used.
            handleGeeLoadingUpdate(crewMember, Math.Abs((float)downwardG) + Math.Abs((float)forwardG), elapsedSeconds, accum, tolerance, healthGeeToleranceModifier);
            //The outcome is ignored for not displaying warning messages because G-Effects mod has enough visual warnings itself
            return(true);
        }
        private GeeLoadingOutCome handleGeeLoadingUpdate(KeepFitCrewMember crewMember, 
                                            float geeLoading, 
                                            float elapsedSeconds, 
                                            GeeLoadingAccumulator accum, 
                                            GeeToleranceConfig tolerance,
                                            float healthGeeToleranceModifier)
        {
            
            float meanG;
            if (accum.AccumulateGeeLoading(geeLoading, elapsedSeconds, out meanG))
            {
                float geeWarn = GeeLoadingCalculator.GetFitnessModifiedGeeTolerance(tolerance.warn, crewMember, gameConfig);
                float geeFatal = GeeLoadingCalculator.GetFitnessModifiedGeeTolerance(tolerance.fatal, crewMember, gameConfig);

                if (meanG > geeFatal) 
                {
                    return GeeLoadingOutCome.GeeFatal;
                }
                else if (meanG > geeWarn)
                {
                    return GeeLoadingOutCome.GeeWarn;
                }
            }

            return GeeLoadingOutCome.Ok;
        }
        private bool tryHandleWithGEffectsMod(KeepFitCrewMember crewMember, 
                                            float geeLoading, 
                                            float elapsedSeconds, 
                                            GeeLoadingAccumulator accum, 
                                            GeeToleranceConfig tolerance,
                                            float healthGeeToleranceModifier) {
			if (! gEffectsAPI.isInitialized()) {
        		return false;
        	}
        	double? downwardG = gEffectsAPI.getDownwardG(crewMember.Name);
			double? forwardG = gEffectsAPI.getForwardG(crewMember.Name);
			if ((downwardG == null) || (forwardG == null)) {
				return false;
			}
			
			//The plain (medical) sum of longitudal and lateral G loads is used for G. Also the regular vector module Math.Sqrt(Math.Pow(downwardG, 2) + Math.Pow(upwardG, 2)) may be used.
			handleGeeLoadingUpdate(crewMember, Math.Abs((float)downwardG) + Math.Abs((float)forwardG), elapsedSeconds, accum, tolerance, healthGeeToleranceModifier);
			//The outcome is ignored for not displaying warning messages because G-Effects mod has enough visual warnings itself  
			return true;        	
        }
        private void handleGeeLoadingUpdates(KeepFitCrewMember crew, 
                                            float gee, 
                                            float duration)
        {
            // modify the 'experienced' gee based on the crew member's fitness relative to the start state
            float healthGeeToleranceModifier = crew.fitnessLevel / gameConfig.initialFitnessLevel;
            
            GeeLoadingOutCome harshestOutcome = GeeLoadingOutCome.Ok;
            foreach (Period period in Enum.GetValues(typeof(Period)))
            {
                GeeToleranceConfig tolerance;
                GeeLoadingAccumulator accum;
                crew.geeAccums.TryGetValue(period, out accum);
                gameConfig.geeTolerances.TryGetValue(period, out tolerance);

                if (tolerance != null && accum != null)
                {
                	if (! tryHandleWithGEffectsMod(crew, gee, duration, accum, tolerance, healthGeeToleranceModifier)) {
	                    GeeLoadingOutCome outcome = handleGeeLoadingUpdate(crew, gee, duration, accum, tolerance, healthGeeToleranceModifier);
	                    if (outcome > harshestOutcome)
	                    {
	                        harshestOutcome = outcome;
	                    }
                	}
                }
            }   
    
            switch (harshestOutcome)
            {
                case GeeLoadingOutCome.GeeFatal:
                    onGeeFatal(crew);
                    break;
                case GeeLoadingOutCome.GeeWarn:
                    onGeeWarn(crew);
                    break;
            }
        }
        private void onGeeWarn(KeepFitCrewMember crewMember)
        {
            string formatted = string.Format("KeepFit - Crewman {0} is reaching his G limits!", crewMember.Name);

            ScreenMessages.PostScreenMessage(formatted, 3f, ScreenMessageStyle.UPPER_CENTER);
        }
        public Single?getFitnessLevel(string kerbalName)
        {
            KeepFitCrewMember crewMember = getCrewMember(kerbalName);

            return(crewMember != null ? (Single?)crewMember.fitnessLevel : null);
        }
        private KeepFitCrewMember updateRosters(Dictionary<string, KeepFitCrewMember> roster,
                                                KeepFitVesselRecord vessel,
                                                string name,
                                                ActivityLevel activityLevel,
                                                bool activityLevelReliable)
        {
            this.Log_DebugOnly("updateRosters", "updating crewMember[{0}] activityLevel[{1}]]", name, activityLevel);

            KeepFitCrewMember keepFitCrewMember = null;
            roster.TryGetValue(name, out keepFitCrewMember);
            if (keepFitCrewMember != null)
            {
                this.Log_DebugOnly("updateRosters", "crewMember[{0}] was in the old roster", name);
            }
            else
            {
                this.Log_DebugOnly("updateRosters", "crewMember[{0}] wasn't in the old roster", name);

                // not in the old roster - add him to the new one ... 
                keepFitCrewMember = new KeepFitCrewMember(name, false);
                keepFitCrewMember.fitnessLevel = gameConfig.initialFitnessLevel;
                keepFitCrewMember.activityLevel = activityLevel;
                roster[name] = keepFitCrewMember;
            }

            if (activityLevelReliable)
            {
                keepFitCrewMember.activityLevel = activityLevel;
            }            

            vessel.crew[name] = keepFitCrewMember;

            this.Log_DebugOnly("updateRosters", "crewMan[{0}] activityLevel[{1}]", name, activityLevel);

            return keepFitCrewMember;
        }
Пример #20
0
 internal void DrawExperienceTrait(KeepFitCrewMember crewMember)
 {
     ProtoCrewMember proto = HighLogic.CurrentGame.CrewRoster[crewMember.Name];
     if (proto != null)
     {
         Texture2D texTrait = proto.experienceTrait.Config.IconImage;
         if (texTrait == null)
         {
             GUILayout.Label("(" + proto.experienceTrait.Title + ")");
         }
         else
         {
             GUILayout.Label(new GUIContent(texTrait));
         }
     }
 }
        private void onGeeWarn(KeepFitCrewMember crewMember)
        {
            string formatted = string.Format("KeepFit - Crewman {0} is reaching his G limits!", crewMember.Name);

            ScreenMessages.PostScreenMessage(formatted, 3f, ScreenMessageStyle.UPPER_CENTER);
        }
        public void FixedUpdate()
        {
            // too spammy
            //this.Log_DebugOnly("FixedUpdate", ".");

            if (gameConfig == null)
            {
                // too spammy
                //this.Log_DebugOnly("FixedUpdate", "No gameConfig - bailing");
                return;
            }

            if (HighLogic.LoadedSceneIsEditor)
            {
                // too spammy
                this.Log_DebugOnly("FixedUpdate", "Not in flight scene - bailing");
                return;
            }

            if (lastGeeLoadingUpdateUT == -1)
            {
                this.Log_DebugOnly("FixedUpdate", "No lastGeeLoadingUpdateUT - skipping this update");

                // don't do anything this time
                this.lastGeeLoadingUpdateUT = Planetarium.GetUniversalTime();
                return;
            }

            double currentUT      = Planetarium.GetUniversalTime();
            float  elapsedSeconds = (float)(currentUT - lastGeeLoadingUpdateUT);

            lastGeeLoadingUpdateUT = currentUT;

            // too spammy
            //this.Log_DebugOnly("FixedUpdate", "[{0}] seconds since last fixed update", elapsedSeconds);

            // just check gee loading on active vessel for now
            Vessel vessel = FlightGlobals.ActiveVessel;

            if (vessel == null)
            {
                this.Log_DebugOnly("FixedUpdate", "No active vessel");
                return;
            }

            // too spammy
            //this.Log_DebugOnly("FixedUpdate", "Checking gee loading for active vessel[{0}]", vessel.GetName());

            float  geeLoading;
            string invalidReason;
            bool   valid = GeeLoadingCalculator.GetGeeLoading(vessel, out geeLoading, out invalidReason);

            if (!valid)
            {
                this.Log_DebugOnly("FixedUpdate", "Gee loading for active vessel[{0}] is not valid currently because[{1}]", vessel.GetName(), invalidReason);
            }
            else
            {
                // too spammy
                //this.Log_DebugOnly("FixedUpdate", "Gee loading for active vessel[{0}] is[{1}] letting the crew know", vessel.GetName(), geeLoading);

                foreach (ProtoCrewMember crewMember in vessel.GetVesselCrew())
                {
                    try
                    {
                        // too spammy
                        //this.Log_DebugOnly("FixedUpdate", "Gee loading for active vessel[{0}] is[{1}] letting [{2}] know", vessel.GetName(), geeLoading, crewMember.name);

                        KeepFitCrewMember keepFitCrewMember = gameConfig.roster.crew[crewMember.name];

                        handleGeeLoadingUpdates(keepFitCrewMember, geeLoading, elapsedSeconds);
                    }
                    catch (KeyNotFoundException)
                    {
                        // ignore, we'll pick them up later
                        this.Log_Release("KeepFitGeeEffectsController:FixedUpdate", "Gee loading for active vessel[{0}] is[{1}] crewmember [{2}] not in the keepfit roster yet", vessel.GetName(), geeLoading, crewMember.name);
                    }
                }
            }
        }
        private void onGeeFatal(KeepFitCrewMember crewMember)
        {
            if (!gameConfig.enabled || gameConfig.wimpMode)
            {
                string formatted = string.Format("KeepFit - Crewman {0} suffered momentary G-LOC!", crewMember.Name);

                ScreenMessages.PostScreenMessage(formatted, 3f, ScreenMessageStyle.UPPER_CENTER);
            }
            else
            {
                KerbalKiller.KillKerbal(this, crewMember);
            }
        }
        public void FixedUpdate()
        {
            // too spammy
            //this.Log_DebugOnly("FixedUpdate", ".");

            if (gameConfig == null)
            {
                // too spammy
                //this.Log_DebugOnly("FixedUpdate", "No gameConfig - bailing");
                return;
            }

            if (HighLogic.LoadedSceneIsEditor)
            {
                // too spammy
                this.Log_DebugOnly("FixedUpdate", "Not in flight scene - bailing");
                return;
            }

            // just check gee loading on active vessel for now
            Vessel vessel = FlightGlobals.ActiveVessel;

            if (vessel == null)
            {
                this.Log_DebugOnly("FixedUpdate", "No active vessel");
                return;
            }

            if (lastGeeLoadingUpdateUT == -1)
            {
                this.Log_DebugOnly("FixedUpdate", "No lastGeeLoadingUpdateUT - skipping this update");

                if (vessel.situation == Vessel.Situations.LANDED || vessel.situation == Vessel.Situations.SPLASHED || vessel.situation == Vessel.Situations.PRELAUNCH)
                {
                    gStart = (float)vessel.mainBody.GeeASL;
                }
                else
                {
                    gStart = 0;
                }

                gHistory              = Enumerable.Repeat(gStart, 300).ToList();
                gLoads[Period.Inst]   = gStart;
                gLoads[Period.Short]  = gStart;
                gLoads[Period.Medium] = gStart;
                gLoads[Period.Long]   = gStart;

                // don't do anything this time
                this.lastGeeLoadingUpdateUT = Planetarium.GetUniversalTime();
                return;
            }



            // too spammy
            //this.Log_DebugOnly("FixedUpdate", "[{0}] seconds since last fixed update", elapsedSeconds);

            // too spammy
            //this.Log_DebugOnly("FixedUpdate", "Checking gee loading for active vessel[{0}]", vessel.GetName());

            float  geeLoading;
            string invalidReason;
            bool   valid = GeeLoadingCalculator.GetGeeLoading(vessel, out geeLoading, out invalidReason);

            if (!valid)
            {
                this.Log_DebugOnly("FixedUpdate", "Gee loading for active vessel[{0}] is not valid currently because[{1}]", vessel.GetName(), invalidReason);
            }
            else
            {
                // too spammy
                //this.Log_DebugOnly("FixedUpdate", "Gee loading for active vessel[{0}] is[{1}] letting the crew know", vessel.GetName(), geeLoading);


                double currentUT = Planetarium.GetUniversalTime();

                float elapsedSeconds = (float)(currentUT - lastGeeLoadingUpdateUT);

                if (elapsedSeconds >= 1)
                {
                    lastGeeLoadingUpdateUT = currentUT;

                    gHistory.RemoveAt(299);
                    gHistory.Insert(0, geeLoading);

                    gLoads[Period.Inst]   = geeLoading;
                    gLoads[Period.Short]  = gHistory.GetRange(0, 5).Average();
                    gLoads[Period.Medium] = gHistory.GetRange(0, 60).Average();
                    gLoads[Period.Long]   = gHistory.Average();
                }



                foreach (ProtoCrewMember crewMember in vessel.GetVesselCrew())
                {
                    try
                    {
                        // too spammy
                        //this.Log_DebugOnly("FixedUpdate", "Gee loading for active vessel[{0}] is[{1}] letting [{2}] know", vessel.GetName(), geeLoading, crewMember.name);

                        KeepFitCrewMember keepFitCrewMember = gameConfig.roster.crew[crewMember.name];

                        handleGeeLoadingUpdates(keepFitCrewMember, gLoads);
                    }
                    catch (KeyNotFoundException)
                    {
                        // ignore, we'll pick them up later
                        this.Log_Release("KeepFitGeeEffectsController:FixedUpdate", "Gee loading for active vessel[{0}] is[{1}] crewmember [{2}] not in the keepfit roster yet", vessel.GetName(), geeLoading, crewMember.name);
                    }
                }
            }
        }