public static void CreateUI() { var mainlist = SetupList("StudioScene/Canvas Main Menu/04_System"); CreateMainButton("Load scene param", mainlist, SceneParam.LoadDefaults); CreateMainButton("Save scene param", mainlist, () => { SceneParam.Save(); SaveToFile(); }); var charalist = SetupList("StudioScene/Canvas Main Menu/02_Manipulate/00_Chara/00_Root"); //CreateCharaButton("Load chara param", charalist, CharacterParam.LoadDefaults); CreateCharaButton("Save chara param", charalist, () => { CharacterParam.Save(); SaveToFile(); }); }
private void Awake() { Logger = base.Logger; HarmonyWrapper.PatchAll(); if (File.Exists(savePath)) { try { var json = File.ReadAllText(savePath); data = JSONSerializer.Deserialize <ParamData>(json); } catch (Exception ex) { Logger.Log(LogLevel.Error, $"[DefaultParamEditor] Failed to load settings from {savePath} with error: " + ex); data = new ParamData(); } } CharacterParam.Init(data.charaParamData); SceneParam.Init(data.sceneParamData); }