public static void Init(ParamData.SceneData data) { _sceneData = data; }
public static void Init(ParamData.SceneData data) { _sceneData = data; Harmony.CreateAndPatchAll(typeof(Hooks)); }
public static void Init(ParamData.SceneData data) { _sceneData = data; }
public static void Init(ParamData.SceneData data) { _sceneData = data; Harmony.CreateAndPatchAll(typeof(Hooks)); }