void Update()
        {
            if (t > 1)
            {
                t = 0;
            }
            t += .01f;
            if (visibleHand)
            {
                if (!EditorApplication.isPlaying)
                {
                    if (visibleHand.graph.IsValid())
                    {
                        visibleHand.Update();
                    }
                    else
                    {
                        visibleHand.Init();
                    }

                    var constraints = (currentHand == HandtoEdit.left) ? interactable.leftHandLimits : interactable.rightHandLimits;

                    visibleHand[FingerName.Index]  = Mathf.Lerp(constraints.indexFingerLimits.x, constraints.indexFingerLimits.y, t);
                    visibleHand[FingerName.Middle] = Mathf.Lerp(constraints.middleFingerLimits.x, constraints.middleFingerLimits.y, t);
                    visibleHand[FingerName.Ring]   = Mathf.Lerp(constraints.ringFingerLimits.x, constraints.ringFingerLimits.y, t);
                    visibleHand[FingerName.Pinky]  = Mathf.Lerp(constraints.pinkyFingerLimits.x, constraints.pinkyFingerLimits.y, t);
                    visibleHand[FingerName.Thumb]  = Mathf.Lerp(constraints.thumbFingerLimits.x, constraints.thumbFingerLimits.y, t);
                }
            }
        }
Пример #2
0
        public static void DisplayHandEditor(HandAnimationController controller, SerializedObject serializedObject)
        {
            if (controller.HandData && !controller.Initialized)
            {
                controller.Init();
            }
            var fingers = serializedObject.FindProperty("fingers");

            EditorGUI.BeginChangeCheck();
            EditorGUILayout.PropertyField(serializedObject.FindProperty("handData"));
            serializedObject.ApplyModifiedProperties();
            if (EditorGUI.EndChangeCheck())
            {
                controller.Init();
            }
            EditorGUI.BeginChangeCheck();
            controller.StaticPose = EditorGUILayout.Toggle(new GUIContent("static Pose"), controller.StaticPose);
            if (EditorGUI.EndChangeCheck())
            {
                Undo.RegisterFullObjectHierarchyUndo(controller, "Changed static pose");
            }
            if (controller.StaticPose)
            {
                var      currentPose = serializedObject.FindProperty("pose");
                var      poses       = serializedObject.FindProperty("poses");
                string[] list        = new string[poses.arraySize];
                for (int i = 0; i < list.Length; i++)
                {
                    list[i] = ((AnimationClip)poses.GetArrayElementAtIndex(i).FindPropertyRelative("clip").objectReferenceValue).name;
                }
                controller.Pose =
                    EditorGUILayout.Popup(new GUIContent("pose"), currentPose.intValue, list);
            }
            else
            {
                for (int i = 0; i < fingers.arraySize; i++)
                {
                    var fingerWeight = fingers.GetArrayElementAtIndex(i).FindPropertyRelative("weight");
                    EditorGUILayout.PropertyField(fingerWeight, new GUIContent(((FingerName)i).ToString()));
                }
                serializedObject.ApplyModifiedProperties();
                for (int i = 0; i < 5; i++)
                {
                    controller[i] = controller[i];
                }
            }
        }
Пример #3
0
 void OnEnable()
 {
     controller = (HandAnimationController)target;
     if (controller.HandData && !controller.Initialized)
     {
         controller.Init();
     }
     EditorApplication.update += Update;
 }
Пример #4
0
 void Update()
 {
     if (!EditorApplication.isPlaying)
     {
         if (controller.graph.IsValid())
         {
             controller.Update();
         }
         else
         {
             controller.Init();
         }
     }
 }