Пример #1
0
 protected override void ReadElement(StreamHandler reader, MovementStatusElements element, MovementStatus status, byte[] guid, byte[] tguid)
 {
     if (element == MovementStatusElements.GenericDword0)
         this.ChangeCounter = reader.ReadUInt32();
     else
         base.ReadElement(reader, element, status, guid, tguid);
 }
Пример #2
0
 protected override void ReadElement(StreamHandler reader, MovementStatusElements element, MovementStatus status, byte[] guid, byte[] tguid)
 {
     if (element == MovementStatusElements.GenericDword2)
         this.NewValue = reader.ReadSingle();
     else
         base.ReadElement(reader, element, status, guid, tguid);
 }
Пример #3
0
 public void SetStatus(MovementStatus status)
 {
     base.HaveFallData        = status.HaveFallData;
     base.HaveFallDirection   = status.HaveFallDirection;
     base.HavePitch           = status.HavePitch;
     base.HaveSpline          = status.HaveSpline;
     base.HaveSplineElevation = status.HaveSplineElevation;
     base.HaveTransportData   = status.HaveTransportData;
     base.HaveTransportTime2  = status.HaveTransportTime2;
     base.HaveTransportTime3  = status.HaveTransportTime3;
     base.FallCosAngle        = status.FallCosAngle;
     base.FallHorizontalSpeed = status.FallHorizontalSpeed;
     base.FallSinAngle        = status.FallSinAngle;
     base.FallTime            = status.FallTime;
     base.FallVerticalSpeed   = status.FallVerticalSpeed;
     base.Flags             = status.Flags;
     base.Flags2            = status.Flags2;
     base.Pitch             = status.Pitch;
     base.Position          = status.Position;
     base.SplineElevation   = status.SplineElevation;
     base.TimeStamp         = status.TimeStamp;
     base.TransportFacing   = status.TransportFacing;
     base.TransportGuid     = status.TransportGuid;
     base.TransportPosition = status.TransportPosition;
     base.TransportSeat     = status.TransportSeat;
     base.TransportTime     = status.TransportTime;
     base.TransportTime2    = status.TransportTime2;
     base.TransportTime3    = status.TransportTime3;
 }
Пример #4
0
 protected override void WriteElement(StreamHandler writer, RegularMovementPacket.MovementStatusElements element, MovementStatus status, byte[] guid, byte[] tguid)
 {
     if (element == MovementStatusElements.GenericDword2)
     {
         writer.FlushUnalignedBits();
         writer.WriteSingle(this.NewValue);
     }
     else
         base.WriteElement(writer, element, status, guid, tguid);
 }
Пример #5
0
 protected override void WriteElement(StreamHandler writer, RegularMovementPacket.MovementStatusElements element, MovementStatus status, byte[] guid, byte[] tguid)
 {
     if (element == MovementStatusElements.GenericDword0)
     {
         writer.FlushUnalignedBits();
         writer.WriteUInt32(this.ChangeCounter);
     }
     else
         base.WriteElement(writer, element, status, guid, tguid);
 }
Пример #6
0
        protected virtual void WriteElement(StreamHandler writer, MovementStatusElements element, MovementStatus status, byte[] guid, byte[] tguid)
        {
            if (element >= MovementStatusElements.GuidByte0 && element <= MovementStatusElements.GuidByte7)
            {
                WriteByteMask(writer, guid[element - MovementStatusElements.GuidByte0]);
                return;
            }

            if (element >= MovementStatusElements.TransportGuidByte0 &&
                element <= MovementStatusElements.TransportGuidByte7)
            {
                if (status.HaveTransportData)
                    WriteByteMask(writer, tguid[element - MovementStatusElements.TransportGuidByte0]);
                return;
            }

            if (element >= MovementStatusElements.GuidByte0_2 && element <= MovementStatusElements.GuidByte7_2)
            {
                WriteByteSeq(writer, guid[element - MovementStatusElements.GuidByte0_2]);
                return;
            }

            if (element >= MovementStatusElements.TransportGuidByte0_2 &&
                element <= MovementStatusElements.TransportGuidByte7_2)
            {
                if (status.HaveTransportData)
                    WriteByteSeq(writer, tguid[element - MovementStatusElements.TransportGuidByte0_2]);
                return;
            }

            switch (element)
            {
                case MovementStatusElements.Flags:
                    writer.UnalignedWriteBit(status.Flags == 0);
                    break;
                case MovementStatusElements.Flags_2:
                    if (status.Flags != 0)
                        writer.UnalignedWriteInt((uint)status.Flags, 30);
                    break;
                case MovementStatusElements.Flags2:
                    writer.UnalignedWriteBit(status.Flags2 == 0);
                    break;
                case MovementStatusElements.Flags2_2:
                    if (status.Flags2 != 0)
                        writer.UnalignedWriteInt((ushort)status.Flags2, 12);
                    break;
                case MovementStatusElements.Timestamp:
                    writer.UnalignedWriteBit(status.TimeStamp == 0);
                    break;
                case MovementStatusElements.Timestamp_2:
                    if (status.TimeStamp != 0)
                        writer.WriteUInt32(status.TimeStamp);
                    break;
                case MovementStatusElements.Pitch:
                    writer.UnalignedWriteBit(!status.HavePitch);
                    break;
                case MovementStatusElements.Pitch_2:
                    if (status.HavePitch)
                        writer.WriteSingle(status.Pitch);
                    break;
                case MovementStatusElements.HaveFallData:
                    writer.UnalignedWriteBit(status.HaveFallData);
                    break;
                case MovementStatusElements.HaveFallDirection:
                    if (status.HaveFallData)
                        writer.UnalignedWriteBit(status.HaveFallDirection);
                    break;
                case MovementStatusElements.HaveTransportData:
                    writer.UnalignedWriteBit(status.HaveTransportData);
                    break;
                case MovementStatusElements.TransportHaveTime2:
                    if (status.HaveTransportData)
                        writer.UnalignedWriteBit(status.HaveTransportTime2);
                    break;
                case MovementStatusElements.TransportHaveTime3:
                    if (status.HaveTransportData)
                        writer.UnalignedWriteBit(status.HaveTransportTime3);
                    break;
                case MovementStatusElements.HaveSpline:
                    writer.UnalignedWriteBit(status.HaveSpline);
                    break;
                case MovementStatusElements.HaveSpline2:
                    writer.UnalignedWriteBit(status.HaveSpline2);
                    break;
                case MovementStatusElements.SplineElev:
                    writer.UnalignedWriteBit(!status.HaveSplineElevation);
                    break;
                case MovementStatusElements.SplineElev_2:
                    if (status.HaveSplineElevation)
                        writer.WriteSingle(status.SplineElevation);
                    break;
                case MovementStatusElements.PositionX:
                    writer.WriteSingle(status.Position.X);
                    break;
                case MovementStatusElements.PositionY:
                    writer.WriteSingle(status.Position.Y);
                    break;
                case MovementStatusElements.PositionZ:
                    writer.WriteSingle(status.Position.Z);
                    break;
                case MovementStatusElements.PositionO:
                    writer.UnalignedWriteBit(status.Orientation == 0.0f);
                    break;
                case MovementStatusElements.PositionO_2:
                    if (status.Orientation != 0.0f)
                        writer.WriteSingle(status.Orientation);
                    break;
                case MovementStatusElements.FallTime:
                    if (status.HaveFallData)
                        writer.WriteUInt32(status.FallTime);
                    break;
                case MovementStatusElements.FallHorizontalSpeed:
                    if (status.HaveFallDirection)
                        writer.WriteSingle(status.FallHorizontalSpeed);
                    break;
                case MovementStatusElements.FallVerticalSpeed:
                    if (status.HaveFallData)
                        writer.WriteSingle(status.FallVerticalSpeed);
                    break;
                case MovementStatusElements.FallCosAngle:
                    if (status.HaveFallDirection)
                        writer.WriteSingle(status.FallCosAngle);
                    break;
                case MovementStatusElements.FallSinAngle:
                    if (status.HaveFallDirection)
                        writer.WriteSingle(status.FallSinAngle);
                    break;
                case MovementStatusElements.TransportSeat:
                    if (status.HaveTransportData)
                        writer.WriteSByte(status.TransportSeat);
                    break;
                case MovementStatusElements.TransportPositionO:
                    if (status.HaveTransportData)
                        writer.WriteSingle(status.TransportFacing);
                    break;
                case MovementStatusElements.TransportPositionX:
                    if (status.HaveTransportData)
                        writer.WriteSingle(status.TransportPosition.X);
                    break;
                case MovementStatusElements.TransportPositionY:
                    if (status.HaveTransportData)
                        writer.WriteSingle(status.TransportPosition.Y);
                    break;
                case MovementStatusElements.TransportPositionZ:
                    if (status.HaveTransportData)
                        writer.WriteSingle(status.TransportPosition.Z);
                    break;
                case MovementStatusElements.TransportTime:
                    if (status.HaveTransportData)
                        writer.WriteUInt32(status.TransportTime);
                    break;
                case MovementStatusElements.TransportTime2:
                    if (status.HaveTransportTime2)
                        writer.WriteUInt32(status.TransportTime2);
                    break;
                case MovementStatusElements.TransportTime3:
                    if (status.HaveTransportTime3)
                        writer.WriteUInt32(status.TransportTime3);
                    break;
                default:
                    throw new InvalidOperationException("Unknown element: " + element);
            }
        }
Пример #7
0
        protected virtual void ReadElement(StreamHandler reader, MovementStatusElements element, MovementStatus status, byte[] guid, byte[] tguid)
        {
            if (element >= MovementStatusElements.GuidByte0 && element <= MovementStatusElements.GuidByte7)
            {
                ReadByteMask(reader, ref guid[element - MovementStatusElements.GuidByte0]);
                return;
            }

            if (element >= MovementStatusElements.TransportGuidByte0 &&
                element <= MovementStatusElements.TransportGuidByte7)
            {
                if (status.HaveTransportData)
                    ReadByteMask(reader, ref tguid[element - MovementStatusElements.TransportGuidByte0]);
                return;
            }

            if (element >= MovementStatusElements.GuidByte0_2 && element <= MovementStatusElements.GuidByte7_2)
            {
                ReadByteSeq(reader, ref guid[element - MovementStatusElements.GuidByte0_2]);
                return;
            }

            if (element >= MovementStatusElements.TransportGuidByte0_2 &&
                element <= MovementStatusElements.TransportGuidByte7_2)
            {
                if (status.HaveTransportData)
                    ReadByteSeq(reader, ref tguid[element - MovementStatusElements.TransportGuidByte0_2]);
                return;
            }

            switch (element)
            {
                case MovementStatusElements.Flags:
                    status.Flags = (MovementFlags)(!reader.UnalignedReadBit() ? 1 : 0);
                    break;
                case MovementStatusElements.Flags_2:
                    if (status.Flags != 0)
                        status.Flags = (MovementFlags)reader.UnalignedReadInt(30);
                    break;
                case MovementStatusElements.Flags2:
                    status.Flags2 = (MovementFlags2)(!reader.UnalignedReadBit() ? 1 : 0);
                    break;
                case MovementStatusElements.Flags2_2:
                    if (status.Flags2 != 0)
                        status.Flags2 = (MovementFlags2)reader.UnalignedReadSmallInt(12);
                    break;
                case MovementStatusElements.Timestamp:
                    status.TimeStamp = !reader.UnalignedReadBit() ? 1U : 0U;
                    break;
                case MovementStatusElements.Timestamp_2:
                    if (status.TimeStamp != 0)
                        status.TimeStamp = reader.ReadUInt32();
                    break;
                case MovementStatusElements.HaveFallData:
                    status.HaveFallData = reader.UnalignedReadBit();
                    break;
                case MovementStatusElements.HaveFallDirection:
                    if (status.HaveFallData)
                        status.HaveFallDirection = reader.UnalignedReadBit();
                    break;
                case MovementStatusElements.HaveTransportData:
                    status.HaveTransportData = reader.UnalignedReadBit();
                    break;
                case MovementStatusElements.TransportHaveTime2:
                    if (status.HaveTransportData)
                        status.HaveTransportTime2 = reader.UnalignedReadBit();
                    break;
                case MovementStatusElements.TransportHaveTime3:
                    if (status.HaveTransportData)
                        status.HaveTransportTime3 = reader.UnalignedReadBit();
                    break;
                case MovementStatusElements.HaveSpline:
                    status.HaveSpline = reader.UnalignedReadBit();
                    break;
                case MovementStatusElements.HaveSpline2:
                    status.HaveSpline2 = reader.UnalignedReadBit();
                    break;
                case MovementStatusElements.PositionX:
                    status.Position.X = reader.ReadSingle();
                    break;
                case MovementStatusElements.PositionY:
                    status.Position.Y = reader.ReadSingle();
                    break;
                case MovementStatusElements.PositionZ:
                    status.Position.Z = reader.ReadSingle();
                    break;
                case MovementStatusElements.PositionO:
                    status.Orientation = !reader.UnalignedReadBit() ? 1.0f : 0.0f;
                    break;
                case MovementStatusElements.PositionO_2:
                    if (status.Orientation != 0.0f)
                        status.Orientation = reader.ReadSingle();
                    break;
                case MovementStatusElements.Pitch:
                    status.HavePitch = !reader.UnalignedReadBit();
                    break;
                case MovementStatusElements.Pitch_2:
                    if (status.HavePitch)
                        status.Pitch = reader.ReadSingle();
                    break;
                case MovementStatusElements.FallTime:
                    if (status.HaveFallData)
                        status.FallTime = reader.ReadUInt32();
                    break;
                case MovementStatusElements.SplineElev:
                    status.HaveSplineElevation = !reader.UnalignedReadBit();
                    break;
                case MovementStatusElements.SplineElev_2:
                    if (status.HaveSplineElevation)
                        status.SplineElevation = reader.ReadSingle();
                    break;
                case MovementStatusElements.FallHorizontalSpeed:
                    if (status.HaveFallDirection)
                        status.FallHorizontalSpeed = reader.ReadSingle();
                    break;
                case MovementStatusElements.FallVerticalSpeed:
                    if (status.HaveFallData)
                        status.FallVerticalSpeed = reader.ReadSingle();
                    break;
                case MovementStatusElements.FallCosAngle:
                    if (status.HaveFallDirection)
                        status.FallCosAngle = reader.ReadSingle();
                    break;
                case MovementStatusElements.FallSinAngle:
                    if (status.HaveFallDirection)
                        status.FallSinAngle = reader.ReadSingle();
                    break;
                case MovementStatusElements.TransportSeat:
                    if (status.HaveTransportData)
                        status.TransportSeat = reader.ReadSByte();
                    break;
                case MovementStatusElements.TransportPositionO:
                    if (status.HaveTransportData)
                        status.TransportFacing = reader.ReadSingle();
                    break;
                case MovementStatusElements.TransportPositionX:
                    if (status.HaveTransportData)
                        status.TransportPosition.X = reader.ReadSingle();
                    break;
                case MovementStatusElements.TransportPositionY:
                    if (status.HaveTransportData)
                        status.TransportPosition.Y = reader.ReadSingle();
                    break;
                case MovementStatusElements.TransportPositionZ:
                    if (status.HaveTransportData)
                        status.TransportPosition.Z = reader.ReadSingle();
                    break;
                case MovementStatusElements.TransportTime:
                    if (status.HaveTransportData)
                        status.TransportTime = reader.ReadUInt32();
                    break;
                case MovementStatusElements.TransportTime2:
                    if (status.HaveTransportTime2)
                        status.TransportTime2 = reader.ReadUInt32();
                    break;
                case MovementStatusElements.TransportTime3:
                    if (status.HaveTransportTime3)
                        status.TransportTime3 = reader.ReadUInt32();
                    break;
                default:
                    throw new InvalidOperationException("Unknown element: " + element);
            }
        }
Пример #8
0
 public void SetStatus(MovementStatus status)
 {
     base.HaveFallData = status.HaveFallData;
     base.HaveFallDirection = status.HaveFallDirection;
     base.HavePitch = status.HavePitch;
     base.HaveSpline = status.HaveSpline;
     base.HaveSplineElevation = status.HaveSplineElevation;
     base.HaveTransportData = status.HaveTransportData;
     base.HaveTransportTime2 = status.HaveTransportTime2;
     base.HaveTransportTime3 = status.HaveTransportTime3;
     base.FallCosAngle = status.FallCosAngle;
     base.FallHorizontalSpeed = status.FallHorizontalSpeed;
     base.FallSinAngle = status.FallSinAngle;
     base.FallTime = status.FallTime;
     base.FallVerticalSpeed = status.FallVerticalSpeed;
     base.Flags = status.Flags;
     base.Flags2 = status.Flags2;
     base.Pitch = status.Pitch;
     base.Position = status.Position;
     base.SplineElevation = status.SplineElevation;
     base.TimeStamp = status.TimeStamp;
     base.TransportFacing = status.TransportFacing;
     base.TransportGuid = status.TransportGuid;
     base.TransportPosition = status.TransportPosition;
     base.TransportSeat = status.TransportSeat;
     base.TransportTime = status.TransportTime;
     base.TransportTime2 = status.TransportTime2;
     base.TransportTime3 = status.TransportTime3;
 }