Пример #1
0
        public void EnterRamp(Path path, Direction direction, Waypoint startWP,
                              float rampEnterMomentumFactor, float rampGravityMultiplier,
                              bool dropAtEnd, bool useGlobalRampExitSpeedMult, KickoutHole kickoutHole)
        {
            float speedEnteringRamp = Speed * rampEnterMomentumFactor;

            if (kickoutHole != null)
            {
                speedEnteringRamp = kickoutHole.KickForce;
            }
            else if (debug_useDebugRampSpeed)
            {
                speedEnteringRamp = debug_rampSpeed;
            }

            //Debug.Log("Ramp entered - speed: " + speedEnteringRamp);
            _ramp = path;
            //_dropAtEnd = dropAtEnd;
            _useGlobalRampExitSpeedMult = useGlobalRampExitSpeedMult;
            SetPhysicsEnabled(false);
            RampMotion.Activate(_ramp, direction, startWP, speedEnteringRamp,
                                rampGravityMultiplier, dropAtEnd, kickoutHole);
        }
Пример #2
0
 public void Activate(Path path, Direction direction,
                      Waypoint startWaypoint, float speed, float rampGravityMultiplier,
                      bool dropAtEnd, KickoutHole kickouthole)
 {
     if (speed > 0)
     {
         _onRamp                = true;
         _getNextWaypoint       = true;
         _directionChanged      = false;
         _dropAtEnd             = dropAtEnd;
         _kickOut               = kickouthole != null;
         _path                  = path;
         _startDirection        = direction;
         _direction             = direction;
         _startWaypoint         = startWaypoint;
         _prevWaypoint          = startWaypoint;
         CurrentWaypoint        = startWaypoint;
         _speed                 = speed;
         _rampGravityMultiplier = rampGravityMultiplier;
         _leftoverDistance      = 0;
         _kickoutHole           = kickouthole;
         //Debug.Log("Direction on path: " + direction);
     }
 }